using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
///
/// 结算ui
///
public class SettlementPanel : MonoBehaviour
{
[SerializeField] private TextMeshProUGUI textPro;
[SerializeField] private Button _button;
[SerializeField] private Button _videoButton;
private void Awake()
{
_button = GetComponent