using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 锤子类法 /// public class HammerBase { /// /// 锤子等级 /// private int hammergrade; /// /// 概率概率 /// private int defective; /// /// 普通概率 /// private int ordinary; /// /// 高级概率 /// private int senior; /// /// 锻造方法 /// /// /// public List
forging(List
articles_) { return null; } /// /// 锤子升级 /// /// 支付升级费用 /// 返回是否升级成功 public bool hammerupgrade(int money_) { return false; } }