using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 锤子类法
///
public class HammerBase
{
///
/// 锤子等级
///
private int hammergrade;
///
/// 概率概率
///
private int defective;
///
/// 普通概率
///
private int ordinary;
///
/// 高级概率
///
private int senior;
///
/// 锻造方法
///
///
///
public List forging(List articles_)
{
return null;
}
///
/// 锤子升级
///
/// 支付升级费用
/// 返回是否升级成功
public bool hammerupgrade(int money_)
{
return false;
}
}