using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 材料类
///
public class Material : Article
{
///
/// 材料创建
///
/// id
/// 名字
/// 介绍
public Material(int id_, string name_, string introduction_) : base(id_, name_, introduction_)
{
}
public Material(int id_, string name_, string introduction_,Sprite icon_) : base(id_,name_,introduction_,icon_)
{
}
///
/// 材料品质
///
private ArticleQuality articlequality;
}