using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 材料类 /// public class Material : Article { /// /// 材料创建 /// /// id /// 名字 /// 介绍 public Material(int id_, string name_, string introduction_) : base(id_, name_, introduction_) { } public Material(int id_, string name_, string introduction_,Sprite icon_) : base(id_,name_,introduction_,icon_) { } /// /// 材料品质 /// private ArticleQuality articlequality; }