using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
///
/// 玩家信息
///
public class PlayerUser_Mon : MonoBehaviour
{
///
/// 玩家头像
///
private Image usericon;
///
/// 用户名称
///
private TextMeshProUGUI username;
///
/// 玩家等级
///
private TextMeshProUGUI grade;
///
/// 体力
///
private TextMeshProUGUI strength;
///
/// 金币
///
private TextMeshProUGUI money;
///
/// 游戏组件初始化
///
private void LoadGame()
{
this.usericon=this.transform.Find("用户头像").GetComponent();
this.username = this.transform.Find("用户名称").GetComponent();
this.grade=this.transform.Find("等级value").GetComponent();
this.strength=this.transform.Find("体力BG").Find("体力").GetComponent ();
this.money = this.transform.Find("金币BG").Find("金币").GetComponent();
}
///
/// UI界面数据加载
///
/// 用户图标
/// 用户姓名
/// 用户等级
/// 用户体力
/// 用户金币
public void LoadGameUI(Sprite usericon_,string username_,int grade_,int strength_,int money_)
{
this.usericon.sprite = usericon_;
this.username.text= username_;
this.grade.text=grade_.ToString();
this.strength.text= strength_.ToString();
this.money.text=money_.ToString();
}
private void Awake()
{
this.LoadGame();
}
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}