using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
///
/// 铁锤嘴贱
///
public class Hammer_Mon : MonoBehaviour, IPointerClickHandler
{
public void OnPointerClick(PointerEventData eventData)
{
if (GameObject.FindGameObjectWithTag("铁匠玩家").GetComponent().GetForgingbarBoxCount() == 0)
{
Debug.LogError("锻造台上没材料");
return;
}
Debug.Log("武器开始锻造");
GameObject.FindGameObjectWithTag("铁匠玩家").GetComponent().HammerForging();
GameObject.FindGameObjectWithTag("铁匠玩家").GetComponent().RemoveForgingbar();
}
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}