/****************************************************************************** * Spine Runtimes License Agreement * Last updated July 28, 2023. Replaces all prior versions. * * Copyright (c) 2013-2023, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software or * otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Spine.Unity.Examples { public class MaterialReplacementExample : MonoBehaviour { public Material originalMaterial; public Material replacementMaterial; public bool replacementEnabled = true; public SkeletonAnimation skeletonAnimation; [Space] public string phasePropertyName = "_FillPhase"; [Range(0f, 1f)] public float phase = 1f; bool previousEnabled; MaterialPropertyBlock mpb; void Start () { // Use the code below to programmatically query the original material. // Note: using MeshRenderer.material will fail since it creates an instance copy of the Material, // MeshRenderer.sharedMaterial might also fail when called too early or when no Attachments // are visible in the initial first frame. if (originalMaterial == null) originalMaterial = skeletonAnimation.SkeletonDataAsset.atlasAssets[0].PrimaryMaterial; previousEnabled = replacementEnabled; SetReplacementEnabled(replacementEnabled); mpb = new MaterialPropertyBlock(); } void Update () { mpb.SetFloat(phasePropertyName, phase); GetComponent().SetPropertyBlock(mpb); if (previousEnabled != replacementEnabled) SetReplacementEnabled(replacementEnabled); previousEnabled = replacementEnabled; } void SetReplacementEnabled (bool active) { if (replacementEnabled) { skeletonAnimation.CustomMaterialOverride[originalMaterial] = replacementMaterial; } else { skeletonAnimation.CustomMaterialOverride.Remove(originalMaterial); } } } }