#if !UNITY_WEBGL using UnityEngine; #endif namespace TTSDK { public class UnityCacheStorageStatus { public long maximumAvailableStorageSpace; public long spaceOccupied; public long spaceFree; } public static class UnityCacheCompatibility { public static bool CheckAndSetMaxStorageSpace(long cacheSizeInBytes) { #if !UNITY_WEBGL Cache cache = Caching.currentCacheForWriting; if (null != cache && cache.maximumAvailableStorageSpace > cacheSizeInBytes) { cache.maximumAvailableStorageSpace = cacheSizeInBytes; return true; } #endif return false; } public static UnityCacheStorageStatus GetStorageStatus() { #if !UNITY_WEBGL Cache cache = Caching.currentCacheForWriting; if (null != cache) { return new UnityCacheStorageStatus { maximumAvailableStorageSpace = cache.maximumAvailableStorageSpace, spaceOccupied = cache.spaceOccupied, spaceFree = cache.spaceFree }; } #endif return null; } } }