using System.Collections; using System.Collections.Generic; using System.IO; using cfg; using SimpleJSON; using UnityEngine; public class JsonTab { private static JsonTab instance; public static JsonTab Instance { get { return instance; } } public Tables tables; public JsonTab() // 这是构造函数 { if (instance == null) instance = this; } public void InitData(){ tables = new Tables(Loader); } private JSONNode Loader(string fileName) { string data = Resources.Load("Data/"+fileName).text; // File.ReadAllText(Application.streamingAssetsPath + "/" + fileName + ".json"); return JSON.Parse(data); } }