/****************************************************************************** * Spine Runtimes License Agreement * Last updated July 28, 2023. Replaces all prior versions. * * Copyright (c) 2013-2023, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software or * otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ using Spine.Unity; using UnityEngine; namespace Spine.Unity.Examples { public class RootMotionDeltaCompensation : MonoBehaviour { [SerializeField] protected SkeletonRootMotionBase rootMotion; public Transform targetPosition; public int trackIndex = 0; public bool adjustX = true; public bool adjustY = true; public float minScaleX = -999; public float minScaleY = -999; public float maxScaleX = 999; public float maxScaleY = 999; public bool allowXTranslation = false; public bool allowYTranslation = true; void Start () { if (rootMotion == null) rootMotion = this.GetComponent(); } void Update () { AdjustDelta(); } void OnDisable () { if (adjustX) rootMotion.rootMotionScaleX = 1; if (adjustY) rootMotion.rootMotionScaleY = 1; if (allowXTranslation) rootMotion.rootMotionTranslateXPerY = 0; if (allowYTranslation) rootMotion.rootMotionTranslateYPerX = 0; } void AdjustDelta () { Vector3 toTarget = targetPosition.position - this.transform.position; rootMotion.AdjustRootMotionToDistance(toTarget, trackIndex, adjustX, adjustY, minScaleX, maxScaleX, minScaleY, maxScaleY, allowXTranslation, allowYTranslation); } } }