using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UniFramework.Event; using YooAsset; public class Boot : MonoBehaviour { /// /// 资源系统运行模式 /// public EPlayMode PlayMode = EPlayMode.EditorSimulateMode; void Awake() { Debug.Log($"资源系统运行模式:{PlayMode}"); Application.targetFrameRate = 60; Application.runInBackground = true; DontDestroyOnLoad(this.gameObject); } IEnumerator Start() { // 游戏管理器 GameManager.Instance.Behaviour = this; // 初始化事件系统 UniEvent.Initalize(); // 初始化资源系统 YooAssets.Initialize(); // 加载更新页面 var go = Resources.Load("PatchWindow"); GameObject.Instantiate(go); // 开始补丁更新流程 PatchOperation operation = new PatchOperation("DefaultPackage", EDefaultBuildPipeline.BuiltinBuildPipeline.ToString(), PlayMode); YooAssets.StartOperation(operation); yield return operation; // 设置默认的资源包 var gamePackage = YooAssets.GetPackage("DefaultPackage"); YooAssets.SetDefaultPackage(gamePackage); // 切换到主页面场景 SceneEventDefine.ChangeToHomeScene.SendEventMessage(); } }