%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: stretchyman-diffuse-pma_Material m_Shader: {fileID: 4800000, guid: 2ce511398fb980f41b7d316c51534590, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: - _ALPHAPREMULTIPLY_ON - _EMISSION - _FIXED_NORMALS_VIEWSPACE - _NORMALMAP m_InvalidKeywords: - _FIXED_NORMALS - _USE8NEIGHBOURHOOD_ON m_LightmapFlags: 5 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: AlphaDepth: true IGNOREPROJECTOR: true RenderType: Transparent disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _AlphaTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _BlendTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: d00f264cbe0cc4a49a54a221ee812855, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DiffuseRamp: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 2800000, guid: 4cad8f072f658544a80ba2b271aec125, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 2800000, guid: 33f10ea7e20549d40a1c23a1adc3f760, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - PixelSnap: 0 - _BlendAmount: 0 - _BlendMode: 0 - _Brightness: 1 - _BumpScale: 1 - _Cull: 0 - _CustomRenderQueue: 0 - _Cutoff: 0.1 - _DstBlend: 10 - _EmissionPower: 1 - _EnableExternalAlpha: 0 - _GlossMapScale: 1 - _Glossiness: 0.5 - _Hue: 0 - _Metallic: 0 - _OutlineMipLevel: 0 - _OutlineReferenceTexWidth: 1024 - _OutlineSmoothness: 1 - _OutlineWidth: 3 - _RenderQueue: 0 - _RimPower: 1.79 - _Saturation: 1 - _ShadowAlphaCutoff: 0.1 - _SrcBlend: 1 - _StencilComp: 8 - _StencilRef: 1 - _ThresholdEnd: 0.25 - _Use8Neighbourhood: 1 - _ZWrite: 0 m_Colors: - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} - _FixedNormal: {r: 0, g: 0, b: 1, a: 1} - _OutlineColor: {r: 1, g: 1, b: 0, a: 1} - _OverlayColor: {r: 0, g: 0, b: 0, a: 0} - _RimColor: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: []