using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using System.Linq; using UnityEditor; namespace YooAsset.Editor { public class RawFileBuildPipeline : IBuildPipeline { public BuildResult Run(BuildParameters buildParameters, bool enableLog) { if (buildParameters is RawFileBuildParameters) { AssetBundleBuilder builder = new AssetBundleBuilder(); return builder.Run(buildParameters, GetDefaultBuildPipeline(), enableLog); } else { throw new Exception($"Invalid build parameter type : {buildParameters.GetType().Name}"); } } /// /// 获取默认的构建流程 /// private List GetDefaultBuildPipeline() { List pipeline = new List { new TaskPrepare_RFBP(), new TaskGetBuildMap_RFBP(), new TaskBuilding_RFBP(), new TaskEncryption_RFBP(), new TaskUpdateBundleInfo_RFBP(), new TaskCreateManifest_RFBP(), new TaskCreateReport_RFBP(), new TaskCreatePackage_RFBP(), new TaskCopyBuildinFiles_RFBP(), }; return pipeline; } } }