using System; namespace YooAsset.Editor { public class WindowsDefine { #if UNITY_2019_4_OR_NEWER /// /// 停靠窗口类型集合 /// public static readonly Type[] DockedWindowTypes = { typeof(AssetBundleBuilderWindow), typeof(AssetBundleCollectorWindow), typeof(AssetBundleDebuggerWindow), typeof(AssetBundleReporterWindow) }; #endif } /// /// 资源搜索类型 /// public enum EAssetSearchType { All, RuntimeAnimatorController, AnimationClip, AudioClip, AudioMixer, Font, Material, Mesh, Model, PhysicMaterial, Prefab, Scene, Script, Shader, Sprite, Texture, VideoClip, } /// /// 资源文件格式 /// public enum EAssetFileExtension { prefab, unity, fbx, anim, controller, png, jpg, mat, shader, ttf, cs, } }