using System;
namespace YooAsset.Editor
{
public class WindowsDefine
{
#if UNITY_2019_4_OR_NEWER
///
/// 停靠窗口类型集合
///
public static readonly Type[] DockedWindowTypes =
{
typeof(AssetBundleBuilderWindow),
typeof(AssetBundleCollectorWindow),
typeof(AssetBundleDebuggerWindow),
typeof(AssetBundleReporterWindow)
};
#endif
}
///
/// 资源搜索类型
///
public enum EAssetSearchType
{
All,
RuntimeAnimatorController,
AnimationClip,
AudioClip,
AudioMixer,
Font,
Material,
Mesh,
Model,
PhysicMaterial,
Prefab,
Scene,
Script,
Shader,
Sprite,
Texture,
VideoClip,
}
///
/// 资源文件格式
///
public enum EAssetFileExtension
{
prefab,
unity,
fbx,
anim,
controller,
png,
jpg,
mat,
shader,
ttf,
cs,
}
}