#if UNITY_WEBGL && WEIXINMINIGAME using YooAsset; internal partial class WXFSInitializeOperation : FSInitializeFileSystemOperation { private readonly WechatFileSystem _fileSystem; public WXFSInitializeOperation(WechatFileSystem fileSystem) { _fileSystem = fileSystem; } internal override void InternalOnStart() { Status = EOperationStatus.Succeed; } internal override void InternalOnUpdate() { } } #endif