using UnityEngine; namespace TTSDK { public static class TTAssetBundleExtensions { public static void TTUnload(this AssetBundle ab, bool unloadAllLoadedObjects) { ab.Unload(unloadAllLoadedObjects); if (!TTAssetBundle.isAbfsReady) return; if (TTAssetBundle.bundle2path.TryGetValue(ab, out var path)) { TTAssetBundle.UnregisterAssetBundleUrl(path); TTAssetBundle.bundle2path.Remove(ab); } else { Debug.LogError("AssetBundle.TTUnload() Failure: Unregistered Asset Bundle. Loaded without TTAssetBundle methods?"); } } } }