using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; //人物脚本 public class PassengerObject : MonoBehaviour { public ColorEnum passColor { get { return objColor; } set { objColor = value; if (_image==null) { _image = GetComponent(); } _image.color = objColor switch { ColorEnum.white => Color.white, ColorEnum.red => Color.red, ColorEnum.yellow => Color.yellow, _ => throw new ArgumentOutOfRangeException() }; } } [SerializeField] private ColorEnum objColor=ColorEnum.white; [SerializeField] private Image _image; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } }