/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Spine.Unity.Examples { public class HandleEventWithAudioExample : MonoBehaviour { public SkeletonAnimation skeletonAnimation; [SpineEvent(dataField: "skeletonAnimation", fallbackToTextField: true)] public string eventName; [Space] public AudioSource audioSource; public AudioClip audioClip; public float basePitch = 1f; public float randomPitchOffset = 0.1f; [Space] public bool logDebugMessage = false; Spine.EventData eventData; void OnValidate () { if (skeletonAnimation == null) GetComponent(); if (audioSource == null) GetComponent(); } void Start () { if (audioSource == null) return; if (skeletonAnimation == null) return; skeletonAnimation.Initialize(false); if (!skeletonAnimation.valid) return; eventData = skeletonAnimation.Skeleton.Data.FindEvent(eventName); skeletonAnimation.AnimationState.Event += HandleAnimationStateEvent; } private void HandleAnimationStateEvent (TrackEntry trackEntry, Event e) { if (logDebugMessage) Debug.Log("Event fired! " + e.Data.Name); //bool eventMatch = string.Equals(e.Data.Name, eventName, System.StringComparison.Ordinal); // Testing recommendation: String compare. bool eventMatch = (eventData == e.Data); // Performance recommendation: Match cached reference instead of string. if (eventMatch) { Play(); } } public void Play () { audioSource.pitch = basePitch + Random.Range(-randomPitchOffset, randomPitchOffset); audioSource.clip = audioClip; audioSource.Play(); } } }