using UnityEngine; namespace YooAsset { [CreateAssetMenu(fileName = "YooAssetSettings", menuName = "YooAsset/Create YooAsset Settings")] internal class YooAssetSettings : ScriptableObject { /// /// 清单文件名称 /// public string ManifestFileName = "PackageManifest"; /// /// 默认的YooAsset文件夹名称 /// public string DefaultYooFolderName = "yoo"; /// /// 清单文件头标记 /// public const uint ManifestFileSign = 0x594F4F; /// /// 清单文件极限大小(100MB) /// public const int ManifestFileMaxSize = 104857600; /// /// 清单文件格式版本 /// public const string ManifestFileVersion = "2.0.0"; /// /// 构建输出文件夹名称 /// public const string OutputFolderName = "OutputCache"; /// /// 构建输出的报告文件 /// public const string ReportFileName = "BuildReport"; } }