using System.Collections; using System.Collections.Generic; using UnityEngine; public class BattleManager : MonoBehaviour { [SerializeField] private Transform[] mousters; [SerializeField] private Transform[] playerParent; [SerializeField] private List _mousters=new List(); [SerializeField] private PlayerItem[] playerItems; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { foreach (var mouster in _mousters) { } } }