using System.Collections; using System.Collections.Generic; using DG.Tweening; using UnityEngine; public class Mouster : MonoBehaviour { [SerializeField] private Transform lockTra; public int Attack => attack; [SerializeField] private int attack; public int HitPoints => hitPoints; [SerializeField] private int hitPoints; public int Strength => strength; [SerializeField] private int strength; public int Dxterity => dexterity; [SerializeField] private int dexterity; public int CriticalStrike => criticalStrike; [SerializeField] private int criticalStrike; private Tween _tween; public void StartMove(Transform tra) { lockTra = tra; _tween=transform.DOMove(lockTra.position, 10); _tween.Kill(); } // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } }