//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
using Luban;
using SimpleJSON;
namespace cfg.BlacksmithData
{
public sealed partial class LevelWaveData : Luban.BeanBase
{
public LevelWaveData(JSONNode _buf)
{
{ if(!_buf["ID"].IsNumber) { throw new SerializationException(); } ID = _buf["ID"]; }
{ if(!_buf["Levels"].IsNumber) { throw new SerializationException(); } Levels = _buf["Levels"]; }
{ if(!_buf["Wave"].IsNumber) { throw new SerializationException(); } Wave = _buf["Wave"]; }
{ if(!_buf["Appear"].IsNumber) { throw new SerializationException(); } Appear = _buf["Appear"]; }
{ if(!_buf["Conditional"].IsNumber) { throw new SerializationException(); } Conditional = _buf["Conditional"]; }
{ var __json0 = _buf["Monsters"]; if(!__json0.IsArray) { throw new SerializationException(); } Monsters = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } Monsters.Add(__v0); } }
{ if(!_buf["Coefficient"].IsNumber) { throw new SerializationException(); } Coefficient = _buf["Coefficient"]; }
{ if(!_buf["Monsterall"].IsNumber) { throw new SerializationException(); } Monsterall = _buf["Monsterall"]; }
{ var __json0 = _buf["MonsterWeight"]; if(!__json0.IsArray) { throw new SerializationException(); } MonsterWeight = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } MonsterWeight.Add(__v0); } }
{ if(!_buf["Drop"].IsNumber) { throw new SerializationException(); } Drop = _buf["Drop"]; }
}
public static LevelWaveData DeserializeLevelWaveData(JSONNode _buf)
{
return new BlacksmithData.LevelWaveData(_buf);
}
///
/// ID
///
public readonly int ID;
///
/// 关卡数
///
public readonly int Levels;
///
/// 对应波次
///
public readonly int Wave;
///
/// 出怪条件
///
public readonly int Appear;
///
/// 条件系数
///
public readonly int Conditional;
///
/// 怪物ID
///
public readonly System.Collections.Generic.List Monsters;
///
/// 属性系数
///
public readonly float Coefficient;
///
/// 怪物总数
///
public readonly int Monsterall;
///
/// 出怪权重
///
public readonly System.Collections.Generic.List MonsterWeight;
///
/// 波次掉落ID
///
public readonly int Drop;
public const int __ID__ = -511295193;
public override int GetTypeId() => __ID__;
public void ResolveRef(Tables tables)
{
}
public override string ToString()
{
return "{ "
+ "ID:" + ID + ","
+ "Levels:" + Levels + ","
+ "Wave:" + Wave + ","
+ "Appear:" + Appear + ","
+ "Conditional:" + Conditional + ","
+ "Monsters:" + Luban.StringUtil.CollectionToString(Monsters) + ","
+ "Coefficient:" + Coefficient + ","
+ "Monsterall:" + Monsterall + ","
+ "MonsterWeight:" + Luban.StringUtil.CollectionToString(MonsterWeight) + ","
+ "Drop:" + Drop + ","
+ "}";
}
}
}