//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
using Luban;
using SimpleJSON;
namespace cfg.BlacksmithData
{
public sealed partial class WeaponSkillData : Luban.BeanBase
{
public WeaponSkillData(JSONNode _buf)
{
{ if(!_buf["ID"].IsNumber) { throw new SerializationException(); } ID = _buf["ID"]; }
{ if(!_buf["Initialskill"].IsNumber) { throw new SerializationException(); } Initialskill = _buf["Initialskill"]; }
}
public static WeaponSkillData DeserializeWeaponSkillData(JSONNode _buf)
{
return new BlacksmithData.WeaponSkillData(_buf);
}
///
/// ID
///
public readonly int ID;
///
/// 默认技能
///
public readonly int Initialskill;
public const int __ID__ = 1887895071;
public override int GetTypeId() => __ID__;
public void ResolveRef(Tables tables)
{
}
public override string ToString()
{
return "{ "
+ "ID:" + ID + ","
+ "Initialskill:" + Initialskill + ","
+ "}";
}
}
}