//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Luban; using SimpleJSON; namespace cfg.BlacksmithData { public sealed partial class WeaponSkillData : Luban.BeanBase { public WeaponSkillData(JSONNode _buf) { { if(!_buf["ID"].IsNumber) { throw new SerializationException(); } ID = _buf["ID"]; } { if(!_buf["Initialskill"].IsNumber) { throw new SerializationException(); } Initialskill = _buf["Initialskill"]; } } public static WeaponSkillData DeserializeWeaponSkillData(JSONNode _buf) { return new BlacksmithData.WeaponSkillData(_buf); } /// /// ID /// public readonly int ID; /// /// 默认技能 /// public readonly int Initialskill; public const int __ID__ = 1887895071; public override int GetTypeId() => __ID__; public void ResolveRef(Tables tables) { } public override string ToString() { return "{ " + "ID:" + ID + "," + "Initialskill:" + Initialskill + "," + "}"; } } }