using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
namespace YooAsset.Editor
{
[Serializable]
public class ReportSummary
{
///
/// YooAsset版本
///
public string YooVersion;
///
/// 引擎版本
///
public string UnityVersion;
///
/// 构建时间
///
public string BuildDate;
///
/// 构建耗时(单位:秒)
///
public int BuildSeconds;
///
/// 构建平台
///
public BuildTarget BuildTarget;
///
/// 构建模式
///
public EBuildMode BuildMode;
///
/// 构建管线
///
public string BuildPipeline;
///
/// 构建包裹名称
///
public string BuildPackageName;
///
/// 构建包裹版本
///
public string BuildPackageVersion;
// 收集器配置
public bool UniqueBundleName;
public bool EnableAddressable;
public bool LocationToLower;
public bool IncludeAssetGUID;
public bool AutoCollectShaders;
public string IgnoreRuleName;
// 构建参数
public bool EnableSharePackRule;
public string EncryptionClassName;
public EFileNameStyle FileNameStyle;
public ECompressOption CompressOption;
public bool DisableWriteTypeTree;
public bool IgnoreTypeTreeChanges;
// 构建结果
public int AssetFileTotalCount;
public int MainAssetTotalCount;
public int AllBundleTotalCount;
public long AllBundleTotalSize;
public int EncryptedBundleTotalCount;
public long EncryptedBundleTotalSize;
}
}