using System; using System.Collections; using System.Collections.Generic; using cfg; using TMPro; using UnityEngine; using UnityEngine.UI; public class LevelButton : MonoBehaviour { private BLevel data; [SerializeField] private TextMeshProUGUI name; [SerializeField] private Button _button; [SerializeField] private GameObject back; [SerializeField] private GameObject lockObj; private void Awake() { } public void Reset() { if (data == null) { back.SetActive(true); _button.gameObject.SetActive(false); } } public void SetLevelData(int id) { if (id != 0) { data = JsonTab.Instance.tables.Level.Get(id); name.text = data.Name; back.SetActive(false); _button.gameObject.SetActive(true); lockObj.SetActive(!DataManager.LevelOpen(id)); } else { data = null; back.SetActive(true); _button.gameObject.SetActive(false); } } private void ButtonEvent() { GameManager.ins.ResetPack(); } // Start is called before the first frame update void Start() { } private void OnEnable() { _button.onClick.AddListener(ButtonEvent); } // Update is called once per frame void Update() { } private void OnDisable() { _button.onClick.RemoveListener(ButtonEvent); } }