using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; /// /// 装备菜单栏管理 /// public class PlayerBar : MonoBehaviour { public int Index => index; [SerializeField] private int index; [SerializeField] private BattlePanel _panel; [SerializeField] private GameObject playerParent; [SerializeField] private PlayerBarItem weaponBar; [SerializeField] private PlayerBarItem weaponBar2; [SerializeField] private PlayerBarItem armorBar; [SerializeField] private PlayerBarItem audioUniversalBar; [SerializeField] private PlayerBarItem audioWeaponBar; [SerializeField] private PlayerBarItem audioWeaponBar2; [SerializeField] private GameObject unLockWeaponBar; [SerializeField] private GameObject unLockSoldier; [SerializeField] private Image back; [SerializeField] private Button _button; [SerializeField] private Sprite seclet; [SerializeField] private Sprite unSecet; private void Awake() { back = GetComponent(); _button = GetComponent