using System; using System.Collections; using System.Collections.Generic; using cfg.BlacksmithData; using UnityEngine; using UnityEngine.UI; public class RogenItem : MonoBehaviour { [SerializeField] private Image back; [SerializeField] private Text describe; [SerializeField] private Button _button; [SerializeField] private Image icon; [SerializeField] private Sprite qualityV1; [SerializeField] private Sprite qualityV2; [SerializeField] private Sprite qualityV3; [SerializeField] private Sprite qualityV4; public SkillRogueData SkillRogueData => skillData; [SerializeField] private SkillRogueData skillData; private void Awake() { _button = GetComponent