9c3a2645ac
# Conflicts: # Blacksmith/Assets/Script/GameSystem.cs # Blacksmith/Assets/Script/UI/StorePanel/PrizeDrawItem.cs
447 lines
15 KiB
C#
447 lines
15 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using TTSDK;
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using Unity.VisualScripting;
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using UnityEngine;
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using Random = UnityEngine.Random;
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public class GameSystem : MonoBehaviour
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{
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public static GameSystem ins;
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public SoundSystem soundSystem;
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public UIMgr uiMgr;
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public JsonTab tab;
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public DrawingManager drawingManager;
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public AssetBundleManager abManager;
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public List<ItemDataNum> List;
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public List<NPCBuyData> saveStart;
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public ItemDataAsset DataAsset;
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public float maxTime = 100;
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public float nowTime;
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public int goldCoin = 0;
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public int playingGold = 0;
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[SerializeField] public ForgePanel forgePanel;
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[SerializeField] public List<NPCBuyData> _npcBuyDatas;
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[SerializeField] private RectTransform seleTransform;
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private int id = 0;
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private int index = -1;
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private bool getNpc = false;
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#if UNITY_EDITOR
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[InspectorButton]
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private void ClearPlayerPrefs()
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{
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PlayerPrefs.DeleteAll();
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}
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[InspectorButton]
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#endif
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private void AddDicData()
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{
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DataManager.SetLevelLock(int.Parse(JsonTab.Instance.tables.Main.Get(20).ConstantValue),true);
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DataManager.SaveItemUnLock(int.Parse(JsonTab.Instance.tables.Main.Get(21).ConstantValue), true);
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UnlockItem(int.Parse(JsonTab.Instance.tables.Main.Get(21).ConstantValue));
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DataManager.SaveItemUnLock(int.Parse(JsonTab.Instance.tables.Main.Get(22).ConstantValue), true);
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UnlockItem(int.Parse(JsonTab.Instance.tables.Main.Get(22).ConstantValue));
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DataManager.SaveItemUnLock(int.Parse(JsonTab.Instance.tables.Main.Get(23).ConstantValue), true);
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UnlockItem(int.Parse(JsonTab.Instance.tables.Main.Get(23).ConstantValue));
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DataManager.SaveItemUnLock(int.Parse(JsonTab.Instance.tables.Main.Get(24).ConstantValue), true);
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UnlockItem(int.Parse(JsonTab.Instance.tables.Main.Get(24).ConstantValue));
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DataManager.SaveItemUnLock(int.Parse(JsonTab.Instance.tables.Main.Get(25).ConstantValue), true);
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UnlockItem(int.Parse(JsonTab.Instance.tables.Main.Get(25).ConstantValue));
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DataManager.SaveItemUnLock(int.Parse(JsonTab.Instance.tables.Main.Get(26).ConstantValue), true);
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UnlockItem(int.Parse(JsonTab.Instance.tables.Main.Get(26).ConstantValue));
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DataManager.SaveItemUnLock(int.Parse(JsonTab.Instance.tables.Main.Get(27).ConstantValue), true);
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UnlockItem(int.Parse(JsonTab.Instance.tables.Main.Get(27).ConstantValue));
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DataManager.SaveItemUnLock(1, true);
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DataManager.SaveItemUnLock(2, true);
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DataManager.SaveItemUnLock(3, true);
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DataManager.SaveItem(1,int.Parse(JsonTab.Instance.tables.Main.Get(1).ConstantValue));
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DataManager.SaveItem(2,int.Parse(JsonTab.Instance.tables.Main.Get(18).ConstantValue));
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DataManager.SaveItem(3,int.Parse(JsonTab.Instance.tables.Main.Get(19).ConstantValue));
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DataManager.SaveDrawLevel(302011, 1);
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DataManager.SaveDrawLevel(302101, 1);
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DataManager.SaveDrawLevel(302201, 1);
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DataManager.SaveDrawLevel(302301, 1);
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DataManager.SaveDrawLevel(302401, 1);
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DataManager.SaveDrawLevel(302501, 1);
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DataManager.SaveDrawLevel(302601, 1);
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DataManager.SaveItem(1011,int.Parse(JsonTab.Instance.tables.Main.Get(28).ConstantValue));
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DataManager.SaveItem(1021,int.Parse(JsonTab.Instance.tables.Main.Get(29).ConstantValue));
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DataManager.SaveItem(1031,int.Parse(JsonTab.Instance.tables.Main.Get(30).ConstantValue));
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DataManager.SaveItem(1041,int.Parse(JsonTab.Instance.tables.Main.Get(31).ConstantValue));
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DataManager.SaveItem(1051,int.Parse(JsonTab.Instance.tables.Main.Get(32).ConstantValue));
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}
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private void UnlockItem(int id)
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{
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var data = JsonTab.Instance.tables.CraftingRecipes.Get(id);
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if (data.Levelprops1!=0)
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{
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DataManager.SaveItemUnLock(data.Levelprops1,true);
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}
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if (data.Levelprops2!=0)
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{
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DataManager.SaveItemUnLock(data.Levelprops2,true);
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}
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if (data.Levelprops3!=0)
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{
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DataManager.SaveItemUnLock(data.Levelprops3,true);
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}
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if (data.Levelprops4!=0)
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{
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DataManager.SaveItemUnLock(data.Levelprops4,true);
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}
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}
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private void Awake()
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{
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ins = this;
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TT.InitSDK((code, env) =>
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{
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foreach (var data in List)
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{
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DataManager.AddItem(data.id, data.num);
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}
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soundSystem.Init();
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foreach (var data in List)
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{
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DataManager.AddItem(data.id, data.num);
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}
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tab = new JsonTab();
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tab.InitData();
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abManager.InitAsset((() => {}));
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if (!DataManager.GetFirst())
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{
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AddDicData();
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//JsonTab.Instance.tables.Main.
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// var data = JsonTab.Instance.tables.Main.Get(18);
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// var idStr = data.ConstantValue;
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// var idList = idStr.Split(',');
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// foreach (var id in idList)
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// {
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// var intId = int.Parse(id);
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// DataManager.SaveItemUnLock(intId,true);
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// var pData = JsonTab.Instance.tables.CraftingRecipes.Get(intId);
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// if (pData.Levelprops1!=0)
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// {
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// DataManager.SaveItemUnLock(pData.Levelprops1,true);
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// }
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// if (pData.Levelprops2!=0)
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// {
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// DataManager.SaveItemUnLock(pData.Levelprops2,true);
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// }
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// if (pData.Levelprops3!=0)
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// {
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// DataManager.SaveItemUnLock(pData.Levelprops3,true);
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// }
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// if (pData.Levelprops4!=0)
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// {
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// DataManager.SaveItemUnLock(pData.Levelprops4,true);
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// }
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// }
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// var dataItem=JsonTab.Instance.tables.Main.Get(19).ConstantValue;
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// var dataItemList = dataItem.Split(',');
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// DataManager.SaveItem(int.Parse(dataItemList[0]), int.Parse(dataItemList[1]));
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DataManager.SaveFirst();
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}
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AssetBundleManager.ins.LoadAtlas();
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goldCoin = 5;
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drawingManager = transform.AddComponent<DrawingManager>();
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forgePanel.ResetItemData();
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forgePanel.ResetSlotItem();
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_npcBuyDatas = new List<NPCBuyData>();
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getNpc = false;
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uiMgr.Init();
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SaveFirstID();
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UIMgr.ins.OpenForgePanel();
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forgePanel.ResetGold();
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if (DataManager.GetPrefab("firstGuideV1")!=1)
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{
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uiMgr.OpenFirstGuidePanel();
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}
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});
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// abManager.InitAsset(() =>
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// {
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// if (!DataManager.GetFirst())
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// {
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// //JsonTab.Instance.tables.Main.
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// // var data = JsonTab.Instance.tables.Main.Get(18);
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// // var idStr = data.ConstantValue;
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// // var idList = idStr.Split(',');
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// // foreach (var id in idList)
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// // {
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// // var intId = int.Parse(id);
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// // DataManager.SaveItemUnLock(intId,true);
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// // var pData = JsonTab.Instance.tables.CraftingRecipes.Get(intId);
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// // if (pData.Levelprops1!=0)
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// // {
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// // DataManager.SaveItemUnLock(pData.Levelprops1,true);
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// // }
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// // if (pData.Levelprops2!=0)
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// // {
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// // DataManager.SaveItemUnLock(pData.Levelprops2,true);
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// // }
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// // if (pData.Levelprops3!=0)
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// // {
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// // DataManager.SaveItemUnLock(pData.Levelprops3,true);
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// // }
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// // if (pData.Levelprops4!=0)
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// // {
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// // DataManager.SaveItemUnLock(pData.Levelprops4,true);
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// // }
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// // }
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// // var dataItem=JsonTab.Instance.tables.Main.Get(19).ConstantValue;
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// // var dataItemList = dataItem.Split(',');
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// // DataManager.SaveItem(int.Parse(dataItemList[0]), int.Parse(dataItemList[1]));
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// DataManager.SaveFirst();
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// }
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//
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// goldCoin = 5;
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// drawingManager = transform.AddComponent<DrawingManager>();
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// forgePanel.ResetItemData();
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// forgePanel.ResetSlotItem();
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// _npcBuyDatas = new List<NPCBuyData>();
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// getNpc = false;
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// SaveFirstID();
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// forgePanel.ResetGold();
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// });
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}
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/// <summary>
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/// 重置商店刷新
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/// </summary>
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public void ResetItem()
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{
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forgePanel.ResetItemData();
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}
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/// <summary>
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/// 开始添加npc
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/// </summary>
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public void StartNpcData()
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{
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_npcBuyDatas.Clear();
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foreach (var data in JsonTab.Instance.tables.Item.DataList)
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{
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if (DataManager.GetItemUnLock(data.ID) && data.NPC.Count != 0)
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{
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NPCBuyData npcBuyData = new NPCBuyData();
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npcBuyData.buyID = data.ID;
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npcBuyData.npcID = data.NPC[Random.Range(0, data.NPC.Count)];
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_npcBuyDatas.Add(npcBuyData);
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}
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}
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nowTime = 0;
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SaveFirstID();
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}
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public void GuidData()
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{
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NPCBuyData npcBuyData = new NPCBuyData();
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npcBuyData.buyID = 2011;
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npcBuyData.npcID = 50007;
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_npcBuyDatas.Add(npcBuyData);
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NPCBuyData npcBuyData1 = new NPCBuyData();
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npcBuyData1.buyID = 2011;
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npcBuyData1.npcID = 50008;
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_npcBuyDatas.Add(npcBuyData);
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DataManager.SaveGuidItem(1011,3);
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nowTime = 0;
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SaveFirstID();
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}
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public void SaveNPCbo(bool bo)
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{
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getNpc = bo;
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}
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/// <summary>
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/// 默认获得金币
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/// </summary>
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public void GoldRest()
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{
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goldCoin += playingGold;
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DataManager.AddItem(2,playingGold);
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forgePanel.ResetGold();
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}
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/// <summary>
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/// 双倍获得金币
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/// </summary>
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public void DoubleGoldRest()
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{
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goldCoin += (playingGold * 2);
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DataManager.AddItem(2,playingGold * 2);
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forgePanel.ResetGold();
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}
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public void StartGamePanel()
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{
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forgePanel.OpenStartPanel();
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}
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public void CloseStore()
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{
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_npcBuyDatas.Clear();
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forgePanel.OpenStartPanel();
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nowTime = maxTime;
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}
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/// <summary>
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/// 设置购买物品和无物品判断
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/// </summary>
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private void SaveFirstID()
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{
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if (_npcBuyDatas.Count > 0)
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{
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drawingManager.itemID = _npcBuyDatas[0].buyID;
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forgePanel.ResetCrafting(drawingManager.itemID,_npcBuyDatas[0].npcID);
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forgePanel.Open();
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}
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else
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{
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forgePanel.Close();
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}
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}
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// Start is called before the first frame update
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void Start()
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{
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}
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public void Crafting(bool bo)
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{
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drawingManager.CraftItem(bo, () =>
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{
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ResetItemPanel();
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});
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}
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public void ResetItemPanel()
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{
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forgePanel.ResetItemData();
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forgePanel.ResetSlotItem();
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}
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public void SaveSeledID(int sendID)
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{
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id = sendID;
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index = -1;
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seleTransform.GetComponent<SeletItemUI>().SaveSprite(id);
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}
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public void SaveIndex(int slotIndex)
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{
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index = slotIndex;
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}
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private void FixedUpdate()
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{
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if (_npcBuyDatas.Count > 0)
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{
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nowTime += Time.deltaTime;
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if (nowTime > maxTime)
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{
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_npcBuyDatas = new List<NPCBuyData>();
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nowTime = 0;
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SaveFirstID();
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}
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}
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}
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// Update is called once per frame
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void Update()
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{
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if (Input.GetMouseButtonUp(0))
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{
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if (id != 0)
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{
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if ( Input.mousePosition.y > Screen.height*0.6)
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{
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var itemData = JsonTab.Instance.tables.Item.Get(drawingManager.itemID);
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if (drawingManager.itemID == id)
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{
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playingGold += itemData.Itemprice;
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DataManager.RemoveItem(id, (bool bo) =>
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{
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if (bo)
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{
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var npcData = _npcBuyDatas[0];
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_npcBuyDatas.Remove(_npcBuyDatas[0]);
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SaveFirstID();
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if (_npcBuyDatas.Count > 0)
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{
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forgePanel.SetData(true,npcData);
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}
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else
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{
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forgePanel.OpenStartPanel();
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}
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}
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});
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}
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else
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{
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var itemprice = itemData.Itemprice * 0.01f;
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playingGold += (int)itemprice;
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DataManager.RemoveItem(id, (bool bo) =>
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{
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if (bo)
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{
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var npcData = _npcBuyDatas[0];
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_npcBuyDatas.Remove(_npcBuyDatas[0]);
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SaveFirstID();
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if (_npcBuyDatas.Count > 0)
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{
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forgePanel.SetData(false,npcData);
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}
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else
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{
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forgePanel.OpenStartPanel();
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}
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}
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});
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}
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}
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else
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{
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if (index != -1)
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{
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drawingManager.SaveIndexID(index, id);
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}
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}
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id = 0;
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seleTransform.position = new Vector3(-3000, 0, 0);
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index = -1;
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getNpc = false;
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forgePanel.ResetSlotItem();
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forgePanel.ResetItemData();
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}
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}
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if (Input.GetMouseButton(0))
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{
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if (id != 0)
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{
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Vector2 mouse = Input.mousePosition;
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seleTransform.position = mouse;
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}
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}
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}
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public void GuideV2()
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{
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var npcData = _npcBuyDatas[0];
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_npcBuyDatas.Remove(_npcBuyDatas[0]);
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SaveFirstID();
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forgePanel.SetData(true,npcData);
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}
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} |