71 lines
2.0 KiB
C#
71 lines
2.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TTSDK;
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using UnityEngine.UI;
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using System;
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public class DYSidebarInit : MonoBehaviour
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{
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//是否从侧边栏进入:是:点开侧边栏后可以领取奖励;否:跳转到侧边栏
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public static bool isEnterFromSidebar = false;
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[SerializeField] private GameObject sideBar;
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void Awake()
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{
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TT.InitSDK((code, env) =>
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{
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Debug.Log("入口场景是:" + env.GetLaunchOptionsSync().Scene);
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//如果不是从侧边栏进入的,去判断当前宿主版本是否支持侧边栏
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if (!(env.GetLaunchOptionsSync().Scene == "021036"
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|| env.GetLaunchOptionsSync().Scene == "021001"
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|| env.GetLaunchOptionsSync().Scene == "101036"))
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{
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TestSidebar();
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}
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});
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TT.GetAppLifeCycle().OnShow += (dir) =>
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{
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if (dir["location"].ToString() == "sidebar_card" && dir["launchFrom"].ToString() == "homepage")
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{
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isEnterFromSidebar = true;
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}
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};
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GetComponent<Button>().onClick.AddListener(OnButtonClick);
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}
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/// <summary>
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/// 当前宿主版本是否支持侧边栏
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/// </summary>
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public void TestSidebar()
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{
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TT.CheckScene(TTSideBar.SceneEnum.SideBar,
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b =>
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{
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Debug.Log("侧边栏可用吗" + b);
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//如果当前宿主版本不支持侧边栏,则隐藏奖励领取按钮;支持侧边栏则可以正常显示
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if (!b)
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{
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gameObject.SetActive(false);
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}
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},
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() =>
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{
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},
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(errCode, errMsg) =>
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{
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Debug.Log("CheckScene调用失败" + errMsg);
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});
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}
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/// <summary>
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/// 侧边栏按钮点击事件,显示侧边栏面板
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/// </summary>
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private void OnButtonClick()
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{
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sideBar.SetActive(true);
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}
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}
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