WXGame/box1/Assets/Spine Examples/Scripts/RenderTextureFadeoutExample.cs
2024-11-21 09:35:48 +08:00

93 lines
3.4 KiB
C#

/******************************************************************************
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* Last updated July 28, 2023. Replaces all prior versions.
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*
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#if UNITY_2017_2_OR_NEWER
#define HAS_VECTOR_INT
#endif
using System.Collections;
using UnityEngine;
using UnityEngine.Events;
namespace Spine.Unity.Examples {
public class RenderTextureFadeoutExample : MonoBehaviour {
public SkeletonRenderTextureFadeout renderTextureFadeout;
public SkeletonRenderTextureFadeout renderTextureFadeoutCanvas;
public SkeletonRenderer normalSkeletonRenderer;
float fadeoutSeconds = 2.0f;
float fadeoutSecondsRemaining;
IEnumerator Start () {
while (true) {
StartFadeoutBad();
StartFadeoutGood(renderTextureFadeout);
StartFadeoutGood(renderTextureFadeoutCanvas);
yield return new WaitForSeconds(fadeoutSeconds + 1.0f);
}
}
void Update () {
UpdateBadFadeOutAlpha();
}
void UpdateBadFadeOutAlpha () {
if (fadeoutSecondsRemaining == 0)
return;
fadeoutSecondsRemaining -= Time.deltaTime;
if (fadeoutSecondsRemaining <= 0) {
fadeoutSecondsRemaining = 0;
return;
}
float fadeoutAlpha = fadeoutSecondsRemaining / fadeoutSeconds;
// changing transparency at a MeshRenderer does not yield the desired effect
// due to overlapping attachment meshes.
normalSkeletonRenderer.Skeleton.SetColor(new Color(1, 1, 1, fadeoutAlpha));
}
void StartFadeoutBad () {
fadeoutSecondsRemaining = fadeoutSeconds;
}
void StartFadeoutGood (SkeletonRenderTextureFadeout fadeoutComponent) {
fadeoutComponent.gameObject.SetActive(true);
// enabling the SkeletonRenderTextureFadeout component starts the fadeout.
fadeoutComponent.enabled = true;
fadeoutComponent.OnFadeoutComplete -= DisableGameObject;
fadeoutComponent.OnFadeoutComplete += DisableGameObject;
}
void DisableGameObject (SkeletonRenderTextureFadeout target) {
target.gameObject.SetActive(false);
}
}
}