677 lines
37 KiB
C#
677 lines
37 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using System.IO;
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using static WeChatWASM.WXConvertCore;
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using System;
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using System.Reflection;
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namespace WeChatWASM
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{
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[InitializeOnLoad]
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public class WXSettingsHelperInterface
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{
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public static WXSettingsHelper helper = new WXSettingsHelper();
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}
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public class WXSettingsHelper
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{
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public WXSettingsHelper()
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{
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Type weixinMiniGamePackageHelpersType = Type.GetType("UnityEditor.WeixinPackageHelpers,UnityEditor");
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if (weixinMiniGamePackageHelpersType != null)
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{
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EventInfo onSettingsGUIEvent = weixinMiniGamePackageHelpersType.GetEvent("OnPackageSettingsGUI");
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EventInfo onPackageFocusEvent = weixinMiniGamePackageHelpersType.GetEvent("OnPackageFocus");
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EventInfo onPackageLostFocusEvent = weixinMiniGamePackageHelpersType.GetEvent("OnPackageLostFocus");
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EventInfo onBuildButtonGUIEvent = weixinMiniGamePackageHelpersType.GetEvent("OnPackageBuildButtonGUI");
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if (onPackageFocusEvent != null)
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{
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onPackageFocusEvent.AddEventHandler(null, new Action(OnFocus));
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}
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if (onPackageLostFocusEvent != null)
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{
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onPackageLostFocusEvent.AddEventHandler(null, new Action(OnLostFocus));
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}
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if (onSettingsGUIEvent != null)
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{
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onSettingsGUIEvent.AddEventHandler(null, new Action<EditorWindow>(OnSettingsGUI));
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}
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if (onBuildButtonGUIEvent != null)
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{
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onBuildButtonGUIEvent.AddEventHandler(null, new Action<EditorWindow>(OnBuildButtonGUI));
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}
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}
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//loadData();
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foldInstantGame = WXConvertCore.IsInstantGameAutoStreaming();
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}
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//private static WXEditorScriptObject config = UnityUtil.GetEditorConf();
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public void OnFocus()
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{
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loadData();
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}
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public void OnLostFocus()
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{
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saveData();
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}
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public void OnDisable()
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{
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EditorUtility.SetDirty(config);
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}
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public Texture tex;
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public void OnSettingsGUI(EditorWindow window)
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{
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PluginUpdateManager.CheckUpdateOnce();
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scrollRoot = EditorGUILayout.BeginScrollView(scrollRoot);
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GUIStyle linkStyle = new GUIStyle(GUI.skin.label);
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linkStyle.normal.textColor = Color.yellow;
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linkStyle.hover.textColor = Color.yellow;
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linkStyle.stretchWidth = false;
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linkStyle.alignment = TextAnchor.UpperLeft;
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linkStyle.wordWrap = true;
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foldBaseInfo = EditorGUILayout.Foldout(foldBaseInfo, "基本信息");
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if (foldBaseInfo)
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{
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EditorGUILayout.BeginVertical("frameBox", GUILayout.ExpandWidth(true));
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this.formInput("appid", "游戏AppID");
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this.formInput("cdn", "游戏资源CDN");
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this.formInput("projectName", "小游戏项目名");
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this.formIntPopup("orientation", "游戏方向", new[] { "Portrait", "Landscape", "LandscapeLeft", "LandscapeRight" }, new[] { 0, 1, 2, 3 });
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this.formInput("memorySize", "UnityHeap预留内存(?)", "单位MB,预分配内存值,超休闲游戏256/中轻度496/重度游戏768,需预估游戏最大UnityHeap值以防止内存自动扩容带来的峰值尖刺。预估方法请查看GIT文档《优化Unity WebGL的内存》");
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GUILayout.BeginHorizontal();
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string targetDst = "dst";
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if (!formInputData.ContainsKey(targetDst))
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{
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formInputData[targetDst] = "";
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}
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EditorGUILayout.LabelField(string.Empty, GUILayout.Width(10));
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GUILayout.Label("导出路径", GUILayout.Width(140));
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formInputData[targetDst] = GUILayout.TextField(formInputData[targetDst], GUILayout.MaxWidth(EditorGUIUtility.currentViewWidth - 270));
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if (GUILayout.Button(new GUIContent("打开"), GUILayout.Width(40)))
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{
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if (!formInputData[targetDst].Trim().Equals(string.Empty))
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{
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EditorUtility.RevealInFinder(formInputData[targetDst]);
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}
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GUIUtility.ExitGUI();
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}
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if (GUILayout.Button(new GUIContent("选择"), GUILayout.Width(40)))
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{
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var dstPath = EditorUtility.SaveFolderPanel("选择你的游戏导出目录", string.Empty, string.Empty);
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if (dstPath != string.Empty)
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{
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formInputData[targetDst] = dstPath;
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this.saveData();
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}
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GUIUtility.ExitGUI();
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}
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GUILayout.EndHorizontal();
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EditorGUILayout.EndVertical();
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}
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foldLoadingConfig = EditorGUILayout.Foldout(foldLoadingConfig, "启动Loading配置");
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if (foldLoadingConfig)
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{
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EditorGUILayout.BeginVertical("frameBox", GUILayout.ExpandWidth(true));
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GUILayout.BeginHorizontal();
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string targetBg = "bgImageSrc";
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EditorGUILayout.LabelField(string.Empty, GUILayout.Width(10));
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tex = (Texture)EditorGUILayout.ObjectField("启动背景图/视频封面", tex, typeof(Texture2D), false);
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var currentBgSrc = AssetDatabase.GetAssetPath(tex);
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if (!string.IsNullOrEmpty(currentBgSrc) && currentBgSrc != this.formInputData[targetBg])
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{
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this.formInputData[targetBg] = currentBgSrc;
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this.saveData();
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}
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GUILayout.EndHorizontal();
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this.formInput("videoUrl", "加载阶段视频URL");
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this.formIntPopup("assetLoadType", "首包资源加载方式", new[] { "CDN", "小游戏包内" }, new[] { 0, 1 });
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this.formCheckbox("compressDataPackage", "压缩首包资源(?)", "将首包资源Brotli压缩, 降低资源大小. 注意: 首次启动耗时可能会增加200ms, 仅推荐使用小游戏分包加载时节省包体大小使用");
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this.formInput("bundleExcludeExtensions", "不自动缓存文件类型(?)", "(使用;分割)当请求url包含资源'cdn+StreamingAssets'时会自动缓存,但StreamingAssets目录下不是所有文件都需缓存,此选项配置不需要自动缓存的文件拓展名。默认值json");
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this.formInput("bundleHashLength", "Bundle名称Hash长度(?)", "自定义Bundle文件名中hash部分长度,默认值32,用于缓存控制。");
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this.formInput("preloadFiles", "预下载文件列表(?)", "使用;间隔,支持模糊匹配");
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EditorGUILayout.EndVertical();
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}
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foldSDKOptions = EditorGUILayout.Foldout(foldSDKOptions, "SDK功能选项");
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if (foldSDKOptions)
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{
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EditorGUILayout.BeginVertical("frameBox", GUILayout.ExpandWidth(true));
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this.formCheckbox("useFriendRelation", "使用好友关系链");
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this.formCheckbox("useMiniGameChat", "使用社交组件");
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this.formCheckbox("preloadWXFont", "预加载微信字体(?)", "在game.js执行开始时预载微信系统字体,运行期间可使用WX.GetWXFont获取微信字体");
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EditorGUILayout.EndVertical();
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}
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foldDebugOptions = EditorGUILayout.Foldout(foldDebugOptions, "调试编译选项");
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if (foldDebugOptions)
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{
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EditorGUILayout.BeginVertical("frameBox", GUILayout.ExpandWidth(true));
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this.formCheckbox("developBuild", "Development Build");
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this.formCheckbox("autoProfile", "Auto connect Profiler");
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this.formCheckbox("scriptOnly", "Scripts Only Build");
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this.formCheckbox("il2CppOptimizeSize", "Il2Cpp Optimize Size(?)", "对应于Il2CppCodeGeneration选项,勾选时使用OptimizeSize(默认推荐),生成代码小15%左右,取消勾选则使用OptimizeSpeed。游戏中大量泛型集合的高频访问建议OptimizeSpeed,在使用HybridCLR等第三方组件时只能用OptimizeSpeed。(Dotnet Runtime模式下该选项无效)", !UseIL2CPP);
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this.formCheckbox("profilingFuncs", "Profiling Funcs");
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this.formCheckbox("profilingMemory", "Profiling Memory");
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this.formCheckbox("webgl2", "WebGL2.0(beta)");
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this.formCheckbox("iOSPerformancePlus", "iOSPerformancePlus(?)", "是否使用iOS高性能+渲染方案,有助于提升渲染兼容性、降低WebContent进程内存");
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this.formCheckbox("deleteStreamingAssets", "Clear Streaming Assets");
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this.formCheckbox("cleanBuild", "Clean WebGL Build");
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// this.formCheckbox("cleanCloudDev", "Clean Cloud Dev");
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this.formCheckbox("fbslim", "首包资源优化(?)", "导出时自动清理UnityEditor默认打包但游戏项目从未使用的资源,瘦身首包资源体积。(团结引擎已无需开启该能力)", UnityUtil.GetEngineVersion() > 0, (res) =>
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{
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var fbWin = EditorWindow.GetWindow(typeof(WXFbSettingWindow), false, "首包资源优化配置面板", true);
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fbWin.minSize = new Vector2(680, 350);
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fbWin.Show();
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});
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this.formCheckbox("autoAdaptScreen", "自适应屏幕尺寸(?)", "移动端旋转屏幕和PC端拉伸窗口时,自动调整画布尺寸");
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this.formCheckbox("showMonitorSuggestModal", "显示优化建议弹窗");
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this.formCheckbox("enableProfileStats", "显示性能面板");
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this.formCheckbox("enableRenderAnalysis", "显示渲染日志(dev only)");
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this.formCheckbox("brotliMT", "brotli多线程压缩(?)", "开启多线程压缩可以提高出包速度,但会降低压缩率。如若不使用wasm代码分包请勿用多线程出包上线");
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EditorGUILayout.EndVertical();
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}
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#if UNITY_INSTANTGAME
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foldInstantGame = EditorGUILayout.Foldout(foldInstantGame, "Instant Game - AutoStreaming");
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if (foldInstantGame)
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{
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EditorGUILayout.BeginVertical("frameBox", GUILayout.ExpandWidth(true));
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this.formInput("bundlePathIdentifier", "Bundle Path Identifier");
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this.formInput("dataFileSubPrefix", "Data File Sub Prefix");
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EditorGUI.BeginDisabledGroup(true);
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this.formCheckbox("autoUploadFirstBundle", "构建后自动上传首包(?)", "仅在开启AutoStreaming生效", true);
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EditorGUI.EndDisabledGroup();
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GUILayout.BeginHorizontal();
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EditorGUILayout.LabelField(string.Empty, GUILayout.Width(10));
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GUILayout.Label(new GUIContent("清理AS配置(?)", "如需关闭AutoStreaming选用默认发布方案则需要清理AS配置项目。"), GUILayout.Width(140));
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EditorGUI.BeginDisabledGroup(WXConvertCore.IsInstantGameAutoStreaming());
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if(GUILayout.Button(new GUIContent("恢复"),GUILayout.Width(60))){
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string identifier = config.ProjectConf.bundlePathIdentifier;
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string[] identifiers = identifier.Split(";");
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string idStr = "";
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foreach (string id in identifiers)
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{
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if (id != "AS" && id != "CUS/CustomAB")
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{
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idStr += id + ";";
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}
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}
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config.ProjectConf.bundlePathIdentifier = idStr.Trim(';');
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if (config.ProjectConf.dataFileSubPrefix == "CUS")
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{
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config.ProjectConf.dataFileSubPrefix = "";
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}
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this.loadData();
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}
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EditorGUI.EndDisabledGroup();
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GUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.LabelField(string.Empty);
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if (GUILayout.Button(new GUIContent("了解Instant Game AutoStreaming", ""), linkStyle))
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{
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Application.OpenURL("https://github.com/wechat-miniprogram/minigame-unity-webgl-transform/blob/main/Design/InstantGameGuide.md");
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.EndVertical();
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}
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#endif
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foldFontOptions = EditorGUILayout.Foldout(foldFontOptions, "字体配置");
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if (foldFontOptions)
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{
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EditorGUILayout.BeginVertical("frameBox", GUILayout.ExpandWidth(true));
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this.formCheckbox("CJK_Unified_Ideographs", "基本汉字(?)", "Unicode [0x4e00, 0x9fff]");
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this.formCheckbox("C0_Controls_and_Basic_Latin", "基本拉丁语(英文大小写、数字、英文标点)(?)", "Unicode [0x0, 0x7f]");
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this.formCheckbox("CJK_Symbols_and_Punctuation", "中文标点符号(?)", "Unicode [0x3000, 0x303f]");
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this.formCheckbox("General_Punctuation", "通用标点符号(?)", "Unicode [0x2000, 0x206f]");
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this.formCheckbox("Enclosed_CJK_Letters_and_Months", "CJK字母及月份(?)", "Unicode [0x3200, 0x32ff]");
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this.formCheckbox("Vertical_Forms", "中文竖排标点(?)", "Unicode [0xfe10, 0xfe1f]");
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this.formCheckbox("CJK_Compatibility_Forms", "CJK兼容符号(?)", "Unicode [0xfe30, 0xfe4f]");
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this.formCheckbox("Miscellaneous_Symbols", "杂项符号(?)", "Unicode [0x2600, 0x26ff]");
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this.formCheckbox("CJK_Compatibility", "CJK特殊符号(?)", "Unicode [0x3300, 0x33ff]");
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this.formCheckbox("Halfwidth_and_Fullwidth_Forms", "全角ASCII、全角中英文标点、半宽片假名、半宽平假名、半宽韩文字母(?)", "Unicode [0xff00, 0xffef]");
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this.formCheckbox("Dingbats", "装饰符号(?)", "Unicode [0x2700, 0x27bf]");
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this.formCheckbox("Letterlike_Symbols", "字母式符号(?)", "Unicode [0x2100, 0x214f]");
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this.formCheckbox("Enclosed_Alphanumerics", "带圈或括号的字母数字(?)", "Unicode [0x2460, 0x24ff]");
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this.formCheckbox("Number_Forms", "数字形式(?)", "Unicode [0x2150, 0x218f]");
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this.formCheckbox("Currency_Symbols", "货币符号(?)", "Unicode [0x20a0, 0x20cf]");
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this.formCheckbox("Arrows", "箭头(?)", "Unicode [0x2190, 0x21ff]");
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this.formCheckbox("Geometric_Shapes", "几何图形(?)", "Unicode [0x25a0, 0x25ff]");
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this.formCheckbox("Mathematical_Operators", "数学运算符号(?)", "Unicode [0x2200, 0x22ff]");
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this.formInput("CustomUnicode", "自定义Unicode(?)", "将填入的所有字符强制加入字体预加载列表");
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EditorGUILayout.EndVertical();
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}
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EditorGUILayout.EndScrollView();
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}
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public void OnBuildButtonGUI(EditorWindow window)
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{
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GUIStyle linkStyle = new GUIStyle(GUI.skin.label);
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linkStyle.normal.textColor = Color.yellow;
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linkStyle.hover.textColor = Color.yellow;
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linkStyle.stretchWidth = false;
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linkStyle.alignment = TextAnchor.UpperLeft;
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linkStyle.wordWrap = true;
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EditorGUILayout.BeginHorizontal();
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if (GUILayout.Button(new GUIContent("更多配置项"), GUILayout.Width(100), GUILayout.Height(25)))
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{
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var config = AssetDatabase.LoadAssetAtPath<UnityEngine.Object>("Assets/WX-WASM-SDK-V2/Editor/MiniGameConfig.asset");
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Selection.activeObject = config;
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GUIUtility.ExitGUI();
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}
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if (GUILayout.Button(new GUIContent("WebGL转小游戏(不常用)"), GUILayout.Width(150), GUILayout.Height(25)))
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{
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this.saveData();
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if (WXConvertCore.DoExport(false) == WXConvertCore.WXExportError.SUCCEED)
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{
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window.ShowNotification(new GUIContent("转换完成"));
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}
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GUIUtility.ExitGUI();
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}
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EditorGUILayout.LabelField(string.Empty, GUILayout.MinWidth(10));
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if (GUILayout.Button(new GUIContent("生成并转换"), GUILayout.Width(100), GUILayout.Height(25)))
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{
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this.saveData();
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if (WXConvertCore.DoExport() == WXConvertCore.WXExportError.SUCCEED)
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{
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if (!WXConvertCore.IsInstantGameAutoStreaming())
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window.ShowNotification(new GUIContent("转换完成"));
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else
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{
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#if (UNITY_WEBGL || WEIXINMINIGAME) && UNITY_INSTANTGAME
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// 上传首包资源
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if (!string.IsNullOrEmpty(WXConvertCore.FirstBundlePath) && File.Exists(WXConvertCore.FirstBundlePath))
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{
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if (Unity.InstantGame.IGBuildPipeline.UploadWeChatDataFile(WXConvertCore.FirstBundlePath))
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{
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Debug.Log("转换完成并成功上传首包资源");
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window.ShowNotification(new GUIContent("转换完成并成功上传"));
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}
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else
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{
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Debug.LogError("首包资源上传失败,请检查网络以及Auto Streaming配置是否正确。");
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window.ShowNotification(new GUIContent("上传失败"));
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}
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}
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else
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{
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Debug.LogError("转换失败");
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window.ShowNotification(new GUIContent("转换失败"));
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}
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#else
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window.ShowNotification(new GUIContent("转换完成"));
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#endif
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}
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}
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GUIUtility.ExitGUI();
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.LabelField(string.Empty);
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if (GUILayout.Button(new GUIContent("了解如何实现自定义构建", ""), linkStyle))
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{
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Application.OpenURL("https://wechat-miniprogram.github.io/minigame-unity-webgl-transform/Design/DevelopmentQAList.html#_13-%E5%A6%82%E4%BD%95%E8%87%AA%E5%AE%9A%E4%B9%89%E6%8E%A5%E5%85%A5%E6%9E%84%E5%BB%BA%E6%B5%81%E7%A8%8B");
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GUIUtility.ExitGUI();
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}
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EditorGUILayout.EndHorizontal();
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}
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private Vector2 scrollRoot;
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private bool foldBaseInfo = true;
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private bool foldLoadingConfig = true;
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private bool foldSDKOptions = true;
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private bool foldDebugOptions = true;
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private bool foldInstantGame = false;
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private bool foldFontOptions = false;
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private Dictionary<string, string> formInputData = new Dictionary<string, string>();
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private Dictionary<string, int> formIntPopupData = new Dictionary<string, int>();
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private Dictionary<string, bool> formCheckboxData = new Dictionary<string, bool>();
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private string SDKFilePath;
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private void addBundlePathIdentifier(string value)
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{
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string identifier = config.ProjectConf.bundlePathIdentifier;
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if (identifier[identifier.Length - 1] != ';')
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{
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identifier += ";";
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}
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identifier += value;
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config.ProjectConf.bundlePathIdentifier = identifier;
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}
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private void loadData()
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{
|
||
// SDKFilePath = Path.Combine(Application.dataPath, "WX-WASM-SDK-V2", "Runtime", "wechat-default", "unity-sdk", "index.js");
|
||
SDKFilePath = Path.Combine(UnityUtil.GetWxSDKRootPath(), "Runtime", "wechat-default", "unity-sdk", "index.js");
|
||
var config = UnityUtil.GetEditorConf();
|
||
|
||
// Instant Game
|
||
if (WXConvertCore.IsInstantGameAutoStreaming())
|
||
{
|
||
config.ProjectConf.CDN = WXConvertCore.GetInstantGameAutoStreamingCDN();
|
||
string identifier = config.ProjectConf.bundlePathIdentifier;
|
||
string[] identifiers = identifier.Split(';');
|
||
bool AS = false;
|
||
bool CUS = false;
|
||
foreach (string id in identifiers)
|
||
{
|
||
if (id == "AS")
|
||
{
|
||
AS = true;
|
||
}
|
||
if (id == "CUS/CustomAB")
|
||
{
|
||
CUS = true;
|
||
}
|
||
}
|
||
if (!AS)
|
||
{
|
||
this.addBundlePathIdentifier("AS");
|
||
}
|
||
if (!CUS)
|
||
{
|
||
this.addBundlePathIdentifier("CUS/CustomAB");
|
||
}
|
||
if (config.ProjectConf.dataFileSubPrefix != "CUS")
|
||
{
|
||
config.ProjectConf.dataFileSubPrefix = "CUS";
|
||
}
|
||
}
|
||
|
||
this.setData("projectName", config.ProjectConf.projectName);
|
||
this.setData("appid", config.ProjectConf.Appid);
|
||
this.setData("cdn", config.ProjectConf.CDN);
|
||
this.setData("assetLoadType", config.ProjectConf.assetLoadType);
|
||
this.setData("compressDataPackage", config.ProjectConf.compressDataPackage);
|
||
this.setData("videoUrl", config.ProjectConf.VideoUrl);
|
||
this.setData("orientation", (int)config.ProjectConf.Orientation);
|
||
this.setData("dst", config.ProjectConf.DST);
|
||
this.setData("bundleHashLength", config.ProjectConf.bundleHashLength.ToString());
|
||
this.setData("bundlePathIdentifier", config.ProjectConf.bundlePathIdentifier);
|
||
this.setData("bundleExcludeExtensions", config.ProjectConf.bundleExcludeExtensions);
|
||
this.setData("preloadFiles", config.ProjectConf.preloadFiles);
|
||
this.setData("developBuild", config.CompileOptions.DevelopBuild);
|
||
this.setData("autoProfile", config.CompileOptions.AutoProfile);
|
||
this.setData("scriptOnly", config.CompileOptions.ScriptOnly);
|
||
this.setData("il2CppOptimizeSize", config.CompileOptions.Il2CppOptimizeSize);
|
||
this.setData("profilingFuncs", config.CompileOptions.profilingFuncs);
|
||
this.setData("profilingMemory", config.CompileOptions.ProfilingMemory);
|
||
this.setData("deleteStreamingAssets", config.CompileOptions.DeleteStreamingAssets);
|
||
this.setData("cleanBuild", config.CompileOptions.CleanBuild);
|
||
this.setData("customNodePath", config.CompileOptions.CustomNodePath);
|
||
this.setData("webgl2", config.CompileOptions.Webgl2);
|
||
this.setData("iOSPerformancePlus", config.CompileOptions.enableIOSPerformancePlus);
|
||
this.setData("fbslim", config.CompileOptions.fbslim);
|
||
this.setData("useFriendRelation", config.SDKOptions.UseFriendRelation);
|
||
this.setData("useMiniGameChat", config.SDKOptions.UseMiniGameChat);
|
||
this.setData("preloadWXFont", config.SDKOptions.PreloadWXFont);
|
||
this.setData("bgImageSrc", config.ProjectConf.bgImageSrc);
|
||
tex = AssetDatabase.LoadAssetAtPath<Texture>(config.ProjectConf.bgImageSrc);
|
||
this.setData("memorySize", config.ProjectConf.MemorySize.ToString());
|
||
this.setData("hideAfterCallMain", config.ProjectConf.HideAfterCallMain);
|
||
|
||
this.setData("dataFileSubPrefix", config.ProjectConf.dataFileSubPrefix);
|
||
this.setData("maxStorage", config.ProjectConf.maxStorage.ToString());
|
||
this.setData("defaultReleaseSize", config.ProjectConf.defaultReleaseSize.ToString());
|
||
this.setData("texturesHashLength", config.ProjectConf.texturesHashLength.ToString());
|
||
this.setData("texturesPath", config.ProjectConf.texturesPath);
|
||
this.setData("needCacheTextures", config.ProjectConf.needCacheTextures);
|
||
this.setData("loadingBarWidth", config.ProjectConf.loadingBarWidth.ToString());
|
||
this.setData("needCheckUpdate", config.ProjectConf.needCheckUpdate);
|
||
this.setData("disableHighPerformanceFallback", config.ProjectConf.disableHighPerformanceFallback);
|
||
this.setData("autoAdaptScreen", config.CompileOptions.autoAdaptScreen);
|
||
this.setData("showMonitorSuggestModal", config.CompileOptions.showMonitorSuggestModal);
|
||
this.setData("enableProfileStats", config.CompileOptions.enableProfileStats);
|
||
this.setData("enableRenderAnalysis", config.CompileOptions.enableRenderAnalysis);
|
||
this.setData("brotliMT", config.CompileOptions.brotliMT);
|
||
this.setData("autoUploadFirstBundle", true);
|
||
|
||
// font options
|
||
this.setData("CJK_Unified_Ideographs", config.FontOptions.CJK_Unified_Ideographs);
|
||
this.setData("C0_Controls_and_Basic_Latin", config.FontOptions.C0_Controls_and_Basic_Latin);
|
||
this.setData("CJK_Symbols_and_Punctuation", config.FontOptions.CJK_Symbols_and_Punctuation);
|
||
this.setData("General_Punctuation", config.FontOptions.General_Punctuation);
|
||
this.setData("Enclosed_CJK_Letters_and_Months", config.FontOptions.Enclosed_CJK_Letters_and_Months);
|
||
this.setData("Vertical_Forms", config.FontOptions.Vertical_Forms);
|
||
this.setData("CJK_Compatibility_Forms", config.FontOptions.CJK_Compatibility_Forms);
|
||
this.setData("Miscellaneous_Symbols", config.FontOptions.Miscellaneous_Symbols);
|
||
this.setData("CJK_Compatibility", config.FontOptions.CJK_Compatibility);
|
||
this.setData("Halfwidth_and_Fullwidth_Forms", config.FontOptions.Halfwidth_and_Fullwidth_Forms);
|
||
this.setData("Dingbats", config.FontOptions.Dingbats);
|
||
this.setData("Letterlike_Symbols", config.FontOptions.Letterlike_Symbols);
|
||
this.setData("Enclosed_Alphanumerics", config.FontOptions.Enclosed_Alphanumerics);
|
||
this.setData("Number_Forms", config.FontOptions.Number_Forms);
|
||
this.setData("Currency_Symbols", config.FontOptions.Currency_Symbols);
|
||
this.setData("Arrows", config.FontOptions.Arrows);
|
||
this.setData("Geometric_Shapes", config.FontOptions.Geometric_Shapes);
|
||
this.setData("Mathematical_Operators", config.FontOptions.Mathematical_Operators);
|
||
this.setData("CustomUnicode", config.FontOptions.CustomUnicode);
|
||
}
|
||
|
||
private void saveData()
|
||
{
|
||
config.ProjectConf.projectName = this.getDataInput("projectName");
|
||
config.ProjectConf.Appid = this.getDataInput("appid");
|
||
config.ProjectConf.CDN = this.getDataInput("cdn");
|
||
config.ProjectConf.assetLoadType = this.getDataPop("assetLoadType");
|
||
config.ProjectConf.compressDataPackage = this.getDataCheckbox("compressDataPackage");
|
||
config.ProjectConf.VideoUrl = this.getDataInput("videoUrl");
|
||
config.ProjectConf.Orientation = (WXScreenOritation)this.getDataPop("orientation");
|
||
config.ProjectConf.DST = this.getDataInput("dst");
|
||
config.ProjectConf.bundleHashLength = int.Parse(this.getDataInput("bundleHashLength"));
|
||
config.ProjectConf.bundlePathIdentifier = this.getDataInput("bundlePathIdentifier");
|
||
config.ProjectConf.bundleExcludeExtensions = this.getDataInput("bundleExcludeExtensions");
|
||
config.ProjectConf.preloadFiles = this.getDataInput("preloadFiles");
|
||
config.CompileOptions.DevelopBuild = this.getDataCheckbox("developBuild");
|
||
config.CompileOptions.AutoProfile = this.getDataCheckbox("autoProfile");
|
||
config.CompileOptions.ScriptOnly = this.getDataCheckbox("scriptOnly");
|
||
config.CompileOptions.Il2CppOptimizeSize = this.getDataCheckbox("il2CppOptimizeSize");
|
||
config.CompileOptions.profilingFuncs = this.getDataCheckbox("profilingFuncs");
|
||
config.CompileOptions.ProfilingMemory = this.getDataCheckbox("profilingMemory");
|
||
config.CompileOptions.DeleteStreamingAssets = this.getDataCheckbox("deleteStreamingAssets");
|
||
config.CompileOptions.CleanBuild = this.getDataCheckbox("cleanBuild");
|
||
config.CompileOptions.CustomNodePath = this.getDataInput("customNodePath");
|
||
config.CompileOptions.Webgl2 = this.getDataCheckbox("webgl2");
|
||
config.CompileOptions.enableIOSPerformancePlus = this.getDataCheckbox("iOSPerformancePlus");
|
||
config.CompileOptions.fbslim = this.getDataCheckbox("fbslim");
|
||
config.SDKOptions.UseFriendRelation = this.getDataCheckbox("useFriendRelation");
|
||
config.SDKOptions.UseMiniGameChat = this.getDataCheckbox("useMiniGameChat");
|
||
config.SDKOptions.PreloadWXFont = this.getDataCheckbox("preloadWXFont");
|
||
config.ProjectConf.bgImageSrc = this.getDataInput("bgImageSrc");
|
||
config.ProjectConf.MemorySize = int.Parse(this.getDataInput("memorySize"));
|
||
config.ProjectConf.HideAfterCallMain = this.getDataCheckbox("hideAfterCallMain");
|
||
config.ProjectConf.dataFileSubPrefix = this.getDataInput("dataFileSubPrefix");
|
||
config.ProjectConf.maxStorage = int.Parse(this.getDataInput("maxStorage"));
|
||
config.ProjectConf.defaultReleaseSize = int.Parse(this.getDataInput("defaultReleaseSize"));
|
||
config.ProjectConf.texturesHashLength = int.Parse(this.getDataInput("texturesHashLength"));
|
||
config.ProjectConf.texturesPath = this.getDataInput("texturesPath");
|
||
config.ProjectConf.needCacheTextures = this.getDataCheckbox("needCacheTextures");
|
||
config.ProjectConf.loadingBarWidth = int.Parse(this.getDataInput("loadingBarWidth"));
|
||
config.ProjectConf.needCheckUpdate = this.getDataCheckbox("needCheckUpdate");
|
||
config.ProjectConf.disableHighPerformanceFallback = this.getDataCheckbox("disableHighPerformanceFallback");
|
||
config.CompileOptions.autoAdaptScreen = this.getDataCheckbox("autoAdaptScreen");
|
||
config.CompileOptions.showMonitorSuggestModal = this.getDataCheckbox("showMonitorSuggestModal");
|
||
config.CompileOptions.enableProfileStats = this.getDataCheckbox("enableProfileStats");
|
||
config.CompileOptions.enableRenderAnalysis = this.getDataCheckbox("enableRenderAnalysis");
|
||
config.CompileOptions.brotliMT = this.getDataCheckbox("brotliMT");
|
||
|
||
// font options
|
||
config.FontOptions.CJK_Unified_Ideographs = this.getDataCheckbox("CJK_Unified_Ideographs");
|
||
config.FontOptions.C0_Controls_and_Basic_Latin = this.getDataCheckbox("C0_Controls_and_Basic_Latin");
|
||
config.FontOptions.CJK_Symbols_and_Punctuation = this.getDataCheckbox("CJK_Symbols_and_Punctuation");
|
||
config.FontOptions.General_Punctuation = this.getDataCheckbox("General_Punctuation");
|
||
config.FontOptions.Enclosed_CJK_Letters_and_Months = this.getDataCheckbox("Enclosed_CJK_Letters_and_Months");
|
||
config.FontOptions.Vertical_Forms = this.getDataCheckbox("Vertical_Forms");
|
||
config.FontOptions.CJK_Compatibility_Forms = this.getDataCheckbox("CJK_Compatibility_Forms");
|
||
config.FontOptions.Miscellaneous_Symbols = this.getDataCheckbox("Miscellaneous_Symbols");
|
||
config.FontOptions.CJK_Compatibility = this.getDataCheckbox("CJK_Compatibility");
|
||
config.FontOptions.Halfwidth_and_Fullwidth_Forms = this.getDataCheckbox("Halfwidth_and_Fullwidth_Forms");
|
||
config.FontOptions.Dingbats = this.getDataCheckbox("Dingbats");
|
||
config.FontOptions.Letterlike_Symbols = this.getDataCheckbox("Letterlike_Symbols");
|
||
config.FontOptions.Enclosed_Alphanumerics = this.getDataCheckbox("Enclosed_Alphanumerics");
|
||
config.FontOptions.Number_Forms = this.getDataCheckbox("Number_Forms");
|
||
config.FontOptions.Currency_Symbols = this.getDataCheckbox("Currency_Symbols");
|
||
config.FontOptions.Arrows = this.getDataCheckbox("Arrows");
|
||
config.FontOptions.Geometric_Shapes = this.getDataCheckbox("Geometric_Shapes");
|
||
config.FontOptions.Mathematical_Operators = this.getDataCheckbox("Mathematical_Operators");
|
||
config.FontOptions.CustomUnicode = this.getDataInput("CustomUnicode");
|
||
}
|
||
|
||
private string getDataInput(string target)
|
||
{
|
||
if (this.formInputData.ContainsKey(target))
|
||
return this.formInputData[target];
|
||
return "";
|
||
}
|
||
private int getDataPop(string target)
|
||
{
|
||
if (this.formIntPopupData.ContainsKey(target))
|
||
return this.formIntPopupData[target];
|
||
return 0;
|
||
}
|
||
private bool getDataCheckbox(string target)
|
||
{
|
||
if (this.formCheckboxData.ContainsKey(target))
|
||
return this.formCheckboxData[target];
|
||
return false;
|
||
}
|
||
|
||
private void setData(string target, string value)
|
||
{
|
||
if (formInputData.ContainsKey(target))
|
||
{
|
||
formInputData[target] = value;
|
||
}
|
||
else
|
||
{
|
||
formInputData.Add(target, value);
|
||
}
|
||
}
|
||
private void setData(string target, bool value)
|
||
{
|
||
if (formCheckboxData.ContainsKey(target))
|
||
{
|
||
formCheckboxData[target] = value;
|
||
}
|
||
else
|
||
{
|
||
formCheckboxData.Add(target, value);
|
||
}
|
||
}
|
||
private void setData(string target, int value)
|
||
{
|
||
if (formIntPopupData.ContainsKey(target))
|
||
{
|
||
formIntPopupData[target] = value;
|
||
}
|
||
else
|
||
{
|
||
formIntPopupData.Add(target, value);
|
||
}
|
||
}
|
||
private void formInput(string target, string label, string help = null)
|
||
{
|
||
if (!formInputData.ContainsKey(target))
|
||
{
|
||
formInputData[target] = "";
|
||
}
|
||
GUILayout.BeginHorizontal();
|
||
EditorGUILayout.LabelField(string.Empty, GUILayout.Width(10));
|
||
if (help == null)
|
||
{
|
||
GUILayout.Label(label, GUILayout.Width(140));
|
||
}
|
||
else
|
||
{
|
||
GUILayout.Label(new GUIContent(label, help), GUILayout.Width(140));
|
||
}
|
||
formInputData[target] = GUILayout.TextField(formInputData[target], GUILayout.MaxWidth(EditorGUIUtility.currentViewWidth - 195));
|
||
GUILayout.EndHorizontal();
|
||
}
|
||
|
||
private void formIntPopup(string target, string label, string[] options, int[] values)
|
||
{
|
||
if (!formIntPopupData.ContainsKey(target))
|
||
{
|
||
formIntPopupData[target] = 0;
|
||
}
|
||
GUILayout.BeginHorizontal();
|
||
EditorGUILayout.LabelField(string.Empty, GUILayout.Width(10));
|
||
GUILayout.Label(label, GUILayout.Width(140));
|
||
formIntPopupData[target] = EditorGUILayout.IntPopup(formIntPopupData[target], options, values, GUILayout.MaxWidth(EditorGUIUtility.currentViewWidth - 195));
|
||
GUILayout.EndHorizontal();
|
||
}
|
||
|
||
private void formCheckbox(string target, string label, string help = null, bool disable = false, Action<bool> setting = null)
|
||
{
|
||
if (!formCheckboxData.ContainsKey(target))
|
||
{
|
||
formCheckboxData[target] = false;
|
||
}
|
||
GUILayout.BeginHorizontal();
|
||
EditorGUILayout.LabelField(string.Empty, GUILayout.Width(10));
|
||
if (help == null)
|
||
{
|
||
GUILayout.Label(label, GUILayout.Width(140));
|
||
}
|
||
else
|
||
{
|
||
GUILayout.Label(new GUIContent(label, help), GUILayout.Width(140));
|
||
}
|
||
EditorGUI.BeginDisabledGroup(disable);
|
||
formCheckboxData[target] = EditorGUILayout.Toggle(disable ? false : formCheckboxData[target]);
|
||
|
||
if (setting != null)
|
||
{
|
||
EditorGUILayout.LabelField("", GUILayout.Width(10));
|
||
// 配置按钮
|
||
if (GUILayout.Button(new GUIContent("设置"), GUILayout.Width(40), GUILayout.Height(18)))
|
||
{
|
||
setting?.Invoke(true);
|
||
}
|
||
EditorGUILayout.LabelField("", GUILayout.MinWidth(10));
|
||
}
|
||
|
||
EditorGUI.EndDisabledGroup();
|
||
|
||
if (setting == null)
|
||
EditorGUILayout.LabelField(string.Empty);
|
||
GUILayout.EndHorizontal();
|
||
}
|
||
|
||
}
|
||
|
||
|
||
}
|