2024-10-22 09:17:28 +08:00

46 lines
1.2 KiB
C#

using UnityEngine;
using UnityEditor;
using static WeChatWASM.WXConvertCore;
namespace WeChatWASM
{
public class WXEditorWin : EditorWindow
{
[MenuItem("微信小游戏 / 转换小游戏", false, 1)]
public static void Open()
{
var win = GetWindow(typeof(WXEditorWin), false, "微信小游戏转换工具面板");
win.minSize = new Vector2(350, 400);
win.position = new Rect(100, 100, 600, 700);
win.Show();
}
// 向前兼容,请使用 WXConvertCore.cs
public static WXExportError DoExport(bool buildWebGL = true)
{
return WXConvertCore.DoExport(buildWebGL);
}
public void OnFocus()
{
WXSettingsHelperInterface.helper.OnFocus();
}
public void OnLostFocus()
{
WXSettingsHelperInterface.helper.OnLostFocus();
}
public void OnDisable()
{
WXSettingsHelperInterface.helper.OnDisable();
}
public void OnGUI()
{
WXSettingsHelperInterface.helper.OnSettingsGUI(this);
WXSettingsHelperInterface.helper.OnBuildButtonGUI(this);
}
}
}