2024-10-25 18:09:59 +08:00

189 lines
7.8 KiB
JavaScript
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

// @ts-nocheck
import './weapp-adapter';
import './events';
import './texture-config';
import unityNamespace from './unity-namespace';
import '.$DOTNET_RUNTIME_FOLD/$GAME_NAME.wasm.framework.unityweb';
import './unity-sdk/index';
import checkVersion from './check-version';
import { launchEventType, scaleMode } from './plugin-config';
import { preloadWxCommonFont } from './unity-sdk/font/index';
const managerConfig = {
DATA_FILE_MD5: '$DATA_MD5',
CODE_FILE_MD5: '$CODE_MD5',
GAME_NAME: '$GAME_NAME',
APPID: '$APP_ID',
DATA_FILE_SIZE: '$DATA_FILE_SIZE',
OPT_DATA_FILE_SIZE: '$OPT_DATA_FILE_SIZE',
DATA_CDN: '$DEPLOY_URL',
// 资源包是否作为小游戏分包加载
loadDataPackageFromSubpackage: $LOAD_DATA_FROM_SUBPACKAGE,
// 资源包放小游戏分包加载时是否br压缩
compressDataPackage: $COMPRESS_DATA_PACKAGE,
// 需要在网络空闲时预加载的资源,支持如下形式的路径
preloadDataList: [
// 'DATA_CDN/StreamingAssets/WebGL/textures_8d265a9dfd6cb7669cdb8b726f0afb1e',
// '/WebGL/sounds_97cd953f8494c3375312e75a29c34fc2'
'$PRELOAD_LIST',
],
contextConfig: {
contextType: $WEBGL_VERSION, // 1: webgl1 2: webgl2
},
PROFILER_UPLOAD_URL: '',
};
GameGlobal.managerConfig = managerConfig;
// 版本检查
checkVersion().then((enable) => {
if (enable) {
// eslint-disable-next-line @typescript-eslint/naming-convention
let UnityManager;
try {
// @ts-ignore
UnityManager = requirePlugin('UnityPlugin', {
enableRequireHostModule: true,
customEnv: {
wx,
unityNamespace,
document,
canvas,
events: GameGlobal.events,
WXWASMSDK: GameGlobal.WXWASMSDK,
},
}).default;
}
catch (error) {
GameGlobal.realtimeLogManager.error(error);
// logManager不支持自动处理错误对象
GameGlobal.logmanager.warn(error.stack);
console.error('requirePlugin:', error);
if (error.message.indexOf('not defined') !== -1) {
console.error('!!!插件需要申请才可使用\n请勿使用测试AppID并登录 https://mp.weixin.qq.com/ 并前往:能力地图-开发提效包-快适配 开通\n阅读文档获取详情:https://github.com/wechat-miniprogram/minigame-unity-webgl-transform/blob/main/Design/Transform.md');
}
}
// JS堆栈能显示更完整
Error.stackTraceLimit = Infinity;
Object.assign(managerConfig, {
// callmain结束后立即隐藏封面视频
hideAfterCallmain: $HIDE_AFTER_CALLMAIN,
loadingPageConfig: {
// 以下是默认值
totalLaunchTime: 7000,
animationDuration: 100,
/**
* !!注意修改设计宽高和缩放模式后需要修改文字和进度条样式。默认设计尺寸为667*375
*/
designWidth: 0,
designHeight: 0,
scaleMode: scaleMode.default,
// 以下配置的样式,尺寸相对设计宽高
textConfig: {
firstStartText: '首次加载请耐心等待',
downloadingText: ['正在加载资源'],
compilingText: '编译中',
initText: '初始化中',
completeText: '开始游戏',
textDuration: 1500,
// 文字样式
style: {
bottom: 64,
height: 24,
width: 240,
lineHeight: 24,
color: '#ffffff',
fontSize: 12,
},
},
// 进度条样式
barConfig: {
style: {
width: 240,
height: 24,
padding: 2,
bottom: 64,
backgroundColor: '#07C160',
},
},
// 一般不修改控制icon样式
iconConfig: {
visible: true,
style: {
width: 64,
height: 23,
bottom: 20,
},
},
// 加载页的素材配置
materialConfig: {
// 背景图或背景视频,两者都填时,先展示背景图,视频可播放后,播放视频
backgroundImage: '$BACKGROUND_IMAGE',
backgroundVideo: '$LOADING_VIDEO_URL',
iconImage: 'images/unity_logo.png', // icon图片一般不更换
},
},
});
GameGlobal.managerConfig = managerConfig;
// 显示启动封面
const gameManager = new UnityManager(managerConfig);
gameManager.onLaunchProgress((e) => {
// interface LaunchEvent {
// type: LaunchEventType;
// data: {
// costTimeMs: number; // 阶段耗时
// runTimeMs: number; // 总耗时
// loadDataPackageFromSubpackage: boolean; // 首包资源是否通过小游戏分包加载
// isVisible: boolean; // 当前是否处于前台onShow/onHide
// useCodeSplit: boolean; // 是否使用代码分包
// isHighPerformance: boolean; // 是否iOS高性能模式
// needDownloadDataPackage: boolean; // 本次启动是否需要下载资源包
// };
// }
if (e.type === launchEventType.launchPlugin) {
}
if (e.type === launchEventType.loadWasm) {
}
if (e.type === launchEventType.compileWasm) {
}
if (e.type === launchEventType.loadAssets) {
}
if (e.type === launchEventType.readAssets) {
}
if (e.type === launchEventType.prepareGame) {
}
});
gameManager.onModulePrepared(() => {
// eslint-disable-next-line no-restricted-syntax
for (const key in unityNamespace) {
// 动态修改DATA_CDN后同步修改全局对象
if (!GameGlobal.hasOwnProperty(key) || key === 'DATA_CDN') {
GameGlobal[key] = unityNamespace[key];
}
else {
}
}
managerConfig.DATA_CDN = GameGlobal.DATA_CDN;
gameManager.assetPath = `${(managerConfig.DATA_CDN || '').replace(/\/$/, '')}/Assets`;
preloadWxCommonFont();
});
// 插件捕获到引擎错误后,会通过此事件抛给游戏
gameManager.onLogError = function (err) {
GameGlobal.realtimeLogManager.error(err);
const isErrorObj = err && err.stack;
GameGlobal.logmanager.warn(isErrorObj ? err.stack : err);
};
// iOS高性能模式定期GC
if (GameGlobal.canUseiOSAutoGC && unityNamespace.iOSAutoGCInterval !== 0) {
setInterval(() => {
wx.triggerGC();
}, unityNamespace.iOSAutoGCInterval);
}
// 开始执行游戏启动流程
gameManager.startGame();
GameGlobal.manager = gameManager;
GameGlobal.events.on('launchOperaPushMsgToWasm', (callback, args) => GameGlobal.WXWASMSDK.WXLaunchOperaBridgeToC(callback, args));
// eslint-disable-next-line @typescript-eslint/no-unused-vars
GameGlobal.events.on('createWorker', (worker) => {
// worker created
});
}
});