21 lines
451 B
C#
21 lines
451 B
C#
using System;
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using UnityEngine;
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public class BackgroundScroller : MonoBehaviour
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{
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public float ScrollSpeed;
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public float TileSizeZ;
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private Vector3 _startPosition;
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void Start ()
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{
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_startPosition = transform.position;
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}
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void Update ()
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{
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float newPosition = Mathf.Repeat(Time.time * ScrollSpeed, TileSizeZ);
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this.transform.position = _startPosition + Vector3.forward * newPosition;
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}
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} |