36 lines
701 B
C#
36 lines
701 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Spine.Unity;
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using UnityEngine;
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public class PlaySpineAni : MonoBehaviour
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{
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public SkeletonGraphic spine;
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[SerializeField] private int trackIndex;
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[SerializeField] private string spineAniName;
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[SerializeField] private bool loop = false;
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private void Awake()
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{
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spine = GetComponent<SkeletonGraphic>();
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}
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private void OnEnable()
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{
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spine.AnimationState.SetAnimation(0, spineAniName, loop);
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}
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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