2024-11-29 21:37:01 +08:00

49 lines
1.3 KiB
C#

using System.IO;
using UnityEngine;
namespace YooAsset
{
public struct DecryptFileInfo
{
/// <summary>
/// 资源包名称
/// </summary>
public string BundleName;
/// <summary>
/// 文件加载路径
/// </summary>
public string FileLoadPath;
/// <summary>
/// Unity引擎用于内容校验的CRC
/// </summary>
public uint FileLoadCRC;
}
public interface IDecryptionServices
{
/// <summary>
/// 同步方式获取解密的资源包对象
/// 注意:加载流对象在资源包对象释放的时候会自动释放
/// </summary>
AssetBundle LoadAssetBundle(DecryptFileInfo fileInfo, out Stream managedStream);
/// <summary>
/// 异步方式获取解密的资源包对象
/// 注意:加载流对象在资源包对象释放的时候会自动释放
/// </summary>
AssetBundleCreateRequest LoadAssetBundleAsync(DecryptFileInfo fileInfo, out Stream managedStream);
/// <summary>
/// 获取解密的字节数据
/// </summary>
byte[] ReadFileData(DecryptFileInfo fileInfo);
/// <summary>
/// 获取解密的文本数据
/// </summary>
string ReadFileText(DecryptFileInfo fileInfo);
}
}