28 lines
522 B
C#
28 lines
522 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class ProgressTime : MonoBehaviour
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{
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[SerializeField] private Image _image;
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private void Awake()
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{
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_image = GetComponent<Image>();
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}
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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_image.fillAmount = GameSystem.ins.nowTime / GameSystem.ins.maxTime;
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}
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}
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