WXGame/Blacksmith/Assets/Script/UI/ProgressTime.cs
2024-12-21 19:57:23 +08:00

28 lines
531 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ProgressTime : MonoBehaviour
{
[SerializeField] private Text text;
private void Awake()
{
text = GetComponent<Text>();
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
text.text = (GameSystem.ins.maxTime - GameSystem.ins.nowTime).ToString("#,##0.00");
}
}