WXGame/box1/Assets/Script/GameManager.cs
2024-11-05 18:15:49 +08:00

272 lines
8.3 KiB
C#
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using System;
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
using Random = UnityEngine.Random;
public class GameManager : MonoBehaviour
{
public static GameManager ins;
private JsonTab _tab;
public bool start;
public Camera mainCamera;
public List<ItemData> itemDatas;
public List<ItemData> itemDatas1;
public List<ItemData> itemDatas2;
public List<RandomItemData> list;
public ItemObj seletObj
{
get { return seletItem; }
set
{
seletItem = value;
if (seletUnlock!=null)
{
seletUnlock.transform.position = MapManager.ins.lockParent.position;
seletUnlock = null;
}
}
}
private ItemObj seletItem;
public UnLockGrid seletUnlock
{
get { return seletLockObj; }
set
{
seletLockObj = value;
if (seletObj != null)
{
ItemSystem.ins.GetGridsRest(seletObj.startGrid, seletObj);
seletObj = null;
}
}
}
private UnLockGrid seletLockObj;
public Grid stopGrid;
private Vector3 oldvec;
public int index = 2;
[SerializeField] private float scale=0.2f;
private void Awake()
{
ins = this;
_tab = new JsonTab();
_tab.InitData();
}
private void Start()
{
}
public void ResetPack()
{
start = true;
index = 2;
// var indexID = Random.Range(0, 4);
// switch (indexID)
// {
// case 0:
// ItemSystem.ins.InitItem(itemDatas);
// break;
// case 1:
// ItemSystem.ins.InitItem(itemDatas1);
// break;
// case 2:
// ItemSystem.ins.InitItem(itemDatas2);
// break;
// default:
// ItemSystem.ins.InitItem(itemDatas);
// break;
// }
ItemSystem.ins.RandomItem(list);
MapManager.ins.PlayBoxOpen();
MapManager.ins.ResetLockGrid();
ItemSystem.ins.ResetItemOrder();
}
public void PackEvent()
{
index--;
if (index<=0)
{
bool win = true;
foreach (var item in ItemSystem.ins.itemObjs)
{
if (item.type==GridType.wait)
{
win = false;
}
}
if (win)
{
MainPanel.ins.Win();
}
else
{
MainPanel.ins.Lose();
}
start = false;
MapManager.ins.PlayBoxClose();
return;
}
else
{
MapManager.ins.PlayBoxClose(()=>
{
MapManager.ins.PlayBoxOpen();
});
}
ItemSystem.ins.PackItem();
}
private void Update()
{
if (Input.GetMouseButtonDown(0))
{
oldvec = Input.mousePosition;
}
if (Input.GetMouseButtonUp(0))
{
if (seletUnlock!=null )
{
if (stopGrid!=null&& MapManager.ins.UnLockOpen(stopGrid,seletUnlock.openData))
{
MapManager.ins.LockRayRest(stopGrid, seletUnlock.openData,out var bo);
MapManager.ins.ResetRayLockGrid();
seletUnlock.transform.position = MapManager.ins.lockParent.position;
seletUnlock = null;
}
}
if (seletObj!=null)
{
if (stopGrid.GetItemObj()!=null&& stopGrid.GetItemObj()!=seletObj)
{
ItemSystem.ins.ItemLevelUp(stopGrid.GetItemObj(), seletObj);
foreach (var item in ItemSystem.ins.itemObjs)
{
item.Reset();
}
foreach (var grid in MapManager.ins.WaitList)
{
grid.ResetWaitBack();
}
}
else
{
if (MapManager.ins.openSave(stopGrid,seletObj))
{
foreach (var grid in seletObj._grids)
{
switch (grid.Type)
{
case GridType.box:
grid.item = null;
break;
case GridType.wait:
grid.Pop();
break;
default:
throw new ArgumentOutOfRangeException();
}
}
seletObj.startGrid = stopGrid;
ItemSystem.ins.GetGridsRest(seletObj.startGrid, seletObj);
foreach (var item in ItemSystem.ins.itemObjs)
{
item.Reset();
}
foreach (var grid in MapManager.ins.WaitList)
{
grid.ResetWaitBack();
}
}
}
if (seletObj!=null)
{
ItemSystem.ins.SetPosition(seletObj, seletObj.startGrid);
}
ItemSystem.ins.ResetItemOrder();
stopGrid = null;
seletObj = null;
MapManager.ins.ResetAnimation();
}
}
if (seletObj!=null)
{
Ray rays = mainCamera.ScreenPointToRay(Input.mousePosition);
RaycastHit hits;
if (Physics.Raycast(rays, out hits))
{
//射线检测第三个参数可根据需求设置或不设置具体看api;
Physics.Raycast(rays, out hits, 500000);
Vector3 mousePos = hits.point+seletObj.mouseDev;
if (MapManager.ins.GetRegionGridType(mousePos,out var type))
{
MapManager.ins.RegionGrid(mousePos, type, out var grid);
if (stopGrid!=grid)
{
stopGrid = grid;
MapManager.ins.RegionGridBack(stopGrid, seletObj.itemSize.x+stopGrid.X, seletObj.itemSize.y+stopGrid.Y);
}
}
}
}
if (seletUnlock!=null)
{
Ray rays = mainCamera.ScreenPointToRay(Input.mousePosition);
RaycastHit hits;
if (Physics.Raycast(rays, out hits))
{
//射线检测第三个参数可根据需求设置或不设置具体看api;
Physics.Raycast(rays, out hits, 500000);
Vector3 mousePos = hits.point + seletUnlock.mouseDev;
if (MapManager.ins.GetRegionGridType(mousePos,out var type))
{
MapManager.ins.RegionGrid(mousePos, type, out var grid);
if (stopGrid!=grid)
{
stopGrid = grid;
MapManager.ins.RayToutchGrid(stopGrid, seletUnlock.openData);
}
}
}
}
if (Input.GetMouseButton(0) && seletObj!=null&& start)
{
Ray ray = mainCamera.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
//射线检测第三个参数可根据需求设置或不设置具体看api;
Physics.Raycast(ray, out hit, 500000);
Vector3 mousePos = hit.point;
seletObj.transform.position = mousePos;
}
if (Input.GetMouseButton(0) && seletUnlock!= null && start)
{
Ray ray = mainCamera.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
//射线检测第三个参数可根据需求设置或不设置具体看api;
Physics.Raycast(ray, out hit, 500000);
Vector3 mousePos = hit.point;
seletUnlock.transform.position = mousePos;
}
}
}