WXGame/box1/Assets/Spine Examples/Getting Started/4 Object Oriented Sample.unity
2024-10-29 15:22:32 +08:00

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(1) Reading Input
(2) Handling game model
(3) Managing animations
... are split into different components.
See the PLAYER INPUT, PLAYER Spineboy and VIEW Spineboy
GameObjects and the scripts on them, to learn more.
You may opt to arrange your scripts in a different way, of course.
But compartmentalizing concerns among scripts by the right amount can
help you manage your script logic better.'
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