WXGame/box1/Assets/Spine/Runtime/spine-unity/Shaders/CGIncludes/Spine-Skeleton-Tint-Common.cginc
2024-10-23 17:55:55 +08:00

28 lines
731 B
HLSL

#ifndef SKELETON_TINT_COMMON_INCLUDED
#define SKELETON_TINT_COMMON_INCLUDED
float4 fragTintedColor(float4 texColor, float3 darkTintColor, float4 lightTintColor, float darkColorAlpha) {
float a = texColor.a * lightTintColor.a;
#if !defined(_STRAIGHT_ALPHA_INPUT)
float3 texDarkColor = (texColor.a - texColor.rgb);
#else
float3 texDarkColor = (1 - texColor.rgb);
#endif
float3 darkColor = texDarkColor * darkTintColor.rgb;
float3 lightColor = texColor.rgb * lightTintColor.rgb;
float4 fragColor = float4(darkColor + lightColor, a);
#if defined(_STRAIGHT_ALPHA_INPUT)
fragColor.rgb *= fragColor.a;
#endif
#if defined(_DARK_COLOR_ALPHA_ADDITIVE)
fragColor.a = a * (1 - darkColorAlpha);
#endif
return fragColor;
}
#endif