WXGame/b1/Assets/Spine Examples/Other Examples/StateMachine SkeletonAnimation/Mecanim Logic SkeletonAnimation View.unity
2024-10-23 09:14:01 +08:00

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m_Text: An example of Mecanim-driven character logic that commands SkeletonAnimation.
One script handles communicating with SkeletonAnimation (and handling transitions
and other animation logic), a StateMachineBehaviour sends information to that
script to let it know what character game state is active.
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