2024-11-29 21:37:01 +08:00

67 lines
1.5 KiB
C#

using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset.Editor
{
[Serializable]
public class ReportBundleInfo
{
/// <summary>
/// 资源包名称
/// </summary>
public string BundleName;
/// <summary>
/// 文件名称
/// </summary>
public string FileName;
/// <summary>
/// 文件哈希值
/// </summary>
public string FileHash;
/// <summary>
/// 文件校验码
/// </summary>
public string FileCRC;
/// <summary>
/// 文件大小(字节数)
/// </summary>
public long FileSize;
/// <summary>
/// 加密文件
/// </summary>
public bool Encrypted;
/// <summary>
/// 资源包标签集合
/// </summary>
public string[] Tags;
/// <summary>
/// 资源包的依赖集合
/// </summary>
public List<string> DependBundles;
/// <summary>
/// 该资源包内包含的所有资源
/// </summary>
public List<string> AllBuiltinAssets = new List<string>();
/// <summary>
/// 获取资源分类标签的字符串
/// </summary>
public string GetTagsString()
{
if (Tags != null)
return String.Join(";", Tags);
else
return string.Empty;
}
}
}