2024-11-29 21:37:01 +08:00

35 lines
977 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EntityAsteroid : MonoBehaviour
{
public float MoveSpeed = -5f;
public float Tumble = 5f;
private Rigidbody _rigidbody;
void Awake()
{
_rigidbody = this.transform.GetComponent<Rigidbody>();
_rigidbody.velocity = this.transform.forward * MoveSpeed;
_rigidbody.angularVelocity = Random.insideUnitSphere * Tumble;
}
void OnTriggerEnter(Collider other)
{
var name = other.gameObject.name;
if (name.StartsWith("player"))
{
BattleEventDefine.AsteroidExplosion.SendEventMessage(this.transform.position, this.transform.rotation);
GameObject.Destroy(this.gameObject);
}
}
void OnTriggerExit(Collider other)
{
var name = other.gameObject.name;
if (name.StartsWith("Boundary"))
{
GameObject.Destroy(this.gameObject);
}
}
}