2024-11-29 21:37:01 +08:00

44 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UIHomeWindow : MonoBehaviour
{
private Text _version;
private GameObject _aboutView;
private void Awake()
{
_version = this.transform.Find("version").GetComponent<Text>();
_aboutView = this.transform.Find("AboutView").gameObject;
var loginBtn = this.transform.Find("Start").GetComponent<Button>();
loginBtn.onClick.AddListener(OnClickLoginBtn);
var aboutBtn = this.transform.Find("About").GetComponent<Button>();
aboutBtn.onClick.AddListener(OnClicAboutBtn);
var maskBtn = this.transform.Find("AboutView/mask").GetComponent<Button>();
maskBtn.onClick.AddListener(OnClickMaskBtn);
}
private void Start()
{
var package = YooAsset.YooAssets.GetPackage("DefaultPackage");
_version.text = "Ver : " + package.GetPackageVersion();
}
private void OnClickLoginBtn()
{
SceneEventDefine.ChangeToBattleScene.SendEventMessage();
}
private void OnClicAboutBtn()
{
_aboutView.SetActive(true);
}
private void OnClickMaskBtn()
{
_aboutView.SetActive(false);
}
}