25 lines
1.3 KiB
Plaintext
25 lines
1.3 KiB
Plaintext
diff a/Blacksmith/Assets/Script/Battle/BattleManager.cs b/Blacksmith/Assets/Script/Battle/BattleManager.cs (rejected hunks)
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@@ -295,15 +295,15 @@
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var index = i;
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if (BattleEquipments[i].EquipmentLock)
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{
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- PrefabPool.ins.LoadObj("Prefab/player/player", (GameObject obj) =>
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+ PrefabPool.ins.LoadObj("Prefab/player/player",index, (GameObject obj,int idex) =>
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{
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- obj.transform.parent = playerParent[index];
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+ obj.transform.parent = playerParent[idex];
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obj.transform.localPosition=Vector3.zero;
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- playerItems[index] = new PlayerRunState();
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- playerItems[index].player = obj.GetComponent<PlayerItem>();
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- playerItems[index].equipent = BattleEquipments[index];
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- playerItems[index].RestState();
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-
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+ playerItems[idex] = new PlayerRunState();
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+ playerItems[idex].player = obj.GetComponent<PlayerItem>();
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+ playerItems[idex].equipent = BattleEquipments[idex];
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+ playerItems[idex].RestState();
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+ playerItems[idex].player.SetModel(idex+1);
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});
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}
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}
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