61 lines
3.2 KiB
C#
61 lines
3.2 KiB
C#
/******************************************************************************
|
|
* Spine Runtimes License Agreement
|
|
* Last updated January 1, 2020. Replaces all prior versions.
|
|
*
|
|
* Copyright (c) 2013-2020, Esoteric Software LLC
|
|
*
|
|
* Integration of the Spine Runtimes into software or otherwise creating
|
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
* http://esotericsoftware.com/spine-editor-license
|
|
*
|
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
|
* "Products"), provided that each user of the Products must obtain their own
|
|
* Spine Editor license and redistribution of the Products in any form must
|
|
* include this license and copyright notice.
|
|
*
|
|
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*****************************************************************************/
|
|
|
|
using System;
|
|
|
|
namespace Spine {
|
|
public class TransformConstraintData : ConstraintData {
|
|
internal ExposedList<BoneData> bones = new ExposedList<BoneData>();
|
|
internal BoneData target;
|
|
internal float rotateMix, translateMix, scaleMix, shearMix;
|
|
internal float offsetRotation, offsetX, offsetY, offsetScaleX, offsetScaleY, offsetShearY;
|
|
internal bool relative, local;
|
|
|
|
public ExposedList<BoneData> Bones { get { return bones; } }
|
|
public BoneData Target { get { return target; } set { target = value; } }
|
|
public float RotateMix { get { return rotateMix; } set { rotateMix = value; } }
|
|
public float TranslateMix { get { return translateMix; } set { translateMix = value; } }
|
|
public float ScaleMix { get { return scaleMix; } set { scaleMix = value; } }
|
|
public float ShearMix { get { return shearMix; } set { shearMix = value; } }
|
|
|
|
public float OffsetRotation { get { return offsetRotation; } set { offsetRotation = value; } }
|
|
public float OffsetX { get { return offsetX; } set { offsetX = value; } }
|
|
public float OffsetY { get { return offsetY; } set { offsetY = value; } }
|
|
public float OffsetScaleX { get { return offsetScaleX; } set { offsetScaleX = value; } }
|
|
public float OffsetScaleY { get { return offsetScaleY; } set { offsetScaleY = value; } }
|
|
public float OffsetShearY { get { return offsetShearY; } set { offsetShearY = value; } }
|
|
|
|
public bool Relative { get { return relative; } set { relative = value; } }
|
|
public bool Local { get { return local; } set { local = value; } }
|
|
|
|
public TransformConstraintData (string name) : base(name) {
|
|
}
|
|
}
|
|
}
|