WXGame/box1/Assets/Script/Map/UnLockGrid.cs

48 lines
881 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UnLockGrid : MonoBehaviour
{
[SerializeField] private int x;
[SerializeField] private int y;
public List<UnlockData> openData => openList;
[SerializeField] private List<UnlockData> openList;
public Vector3 MouseDev => mouseDev;
[SerializeField] public Vector3 mouseDev;
public bool UnLockOpen(Grid grid, int x,int y)
{
return true;
}
private void Awake()
{
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
private void OnMouseDown()
{
GameManager.ins.seletUnlock = this;
}
}
[Serializable]
public class UnlockData
{
public int x;
public int y;
}