41 lines
758 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class DrawingItem : MonoBehaviour
{
private Button _button;
[SerializeField] private Image icon;
[SerializeField] private TextMeshProUGUI _proUGUI;
private void Awake()
{
_button = GetComponent<Button>();
}
private void OnEnable()
{
_button.onClick.AddListener(ButtonEvent);
}
private void OnDisable()
{
_button.onClick.RemoveListener(ButtonEvent);
}
void ButtonEvent()
{
}
public void InitData(int id)
{
var data = JsonTab.Instance.tables.Weapon.Get(id);
_proUGUI.text = data.Name;
}
}