2024-12-04 17:26:27 +08:00

110 lines
3.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Luban;
using SimpleJSON;
namespace cfg.BlacksmithData
{
public sealed partial class ItemData : Luban.BeanBase
{
public ItemData(JSONNode _buf)
{
{ if(!_buf["ID"].IsNumber) { throw new SerializationException(); } ID = _buf["ID"]; }
{ if(!_buf["Propname"].IsString) { throw new SerializationException(); } Propname = _buf["Propname"]; }
{ if(!_buf["Propprices"].IsNumber) { throw new SerializationException(); } Propprices = _buf["Propprices"]; }
{ if(!_buf["Itemprice"].IsNumber) { throw new SerializationException(); } Itemprice = _buf["Itemprice"]; }
{ if(!_buf["Proptype"].IsNumber) { throw new SerializationException(); } Proptype = _buf["Proptype"]; }
{ if(!_buf["Propquality"].IsNumber) { throw new SerializationException(); } Propquality = _buf["Propquality"]; }
{ if(!_buf["Icon"].IsString) { throw new SerializationException(); } Icon = _buf["Icon"]; }
{ if(!_buf["Propdescription"].IsNumber) { throw new SerializationException(); } Propdescription = _buf["Propdescription"]; }
{ if(!_buf["Forgingprogress"].IsNumber) { throw new SerializationException(); } Forgingprogress = _buf["Forgingprogress"]; }
{ if(!_buf["Forgingprogressda"].IsNumber) { throw new SerializationException(); } Forgingprogressda = _buf["Forgingprogressda"]; }
{ var __json0 = _buf["NPC"]; if(!__json0.IsArray) { throw new SerializationException(); } NPC = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } NPC.Add(__v0); } }
}
public static ItemData DeserializeItemData(JSONNode _buf)
{
return new BlacksmithData.ItemData(_buf);
}
/// <summary>
/// #ID
/// </summary>
public readonly int ID;
/// <summary>
/// 道具名称
/// </summary>
public readonly string Propname;
/// <summary>
/// 道具价格
/// </summary>
public readonly int Propprices;
/// <summary>
/// 给与客户价格
/// </summary>
public readonly int Itemprice;
/// <summary>
/// 道具类型
/// </summary>
public readonly int Proptype;
/// <summary>
/// 道具品质
/// </summary>
public readonly int Propquality;
/// <summary>
/// 道具图标
/// </summary>
public readonly string Icon;
/// <summary>
/// 道具说明
/// </summary>
public readonly int Propdescription;
/// <summary>
/// 锻造该材料的总进度条
/// </summary>
public readonly int Forgingprogress;
/// <summary>
/// 锻造该材料的大增加万分比
/// </summary>
public readonly int Forgingprogressda;
/// <summary>
/// 对应Npc
/// </summary>
public readonly System.Collections.Generic.List<int> NPC;
public const int __ID__ = 269279773;
public override int GetTypeId() => __ID__;
public void ResolveRef(Tables tables)
{
}
public override string ToString()
{
return "{ "
+ "ID:" + ID + ","
+ "Propname:" + Propname + ","
+ "Propprices:" + Propprices + ","
+ "Itemprice:" + Itemprice + ","
+ "Proptype:" + Proptype + ","
+ "Propquality:" + Propquality + ","
+ "Icon:" + Icon + ","
+ "Propdescription:" + Propdescription + ","
+ "Forgingprogress:" + Forgingprogress + ","
+ "Forgingprogressda:" + Forgingprogressda + ","
+ "NPC:" + Luban.StringUtil.CollectionToString(NPC) + ","
+ "}";
}
}
}